17 lines
		
	
	
		
			626 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			626 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | 
 | ||
|  | namespace UnityEditor.TestTools.TestRunner.Api | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements | ||
|  |     /// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests. | ||
|  |     /// </summary> | ||
|  |     public interface ITestRunSettings : IDisposable | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// A method called before building the Player. | ||
|  |         /// </summary> | ||
|  |         void Apply(); | ||
|  |     } | ||
|  | } |