30 lines
2.6 KiB
Markdown
30 lines
2.6 KiB
Markdown
# Node library
|
|
|
|
Explore nodes that enable color and channel manipulation, mathematical and procedural generation, input data handling, custom texture management, UV mapping, utility logic, and shader data representation.
|
|
|
|
## Graph nodes
|
|
|
|
| **Topic** | **Description** |
|
|
|:--------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------|
|
|
| [Artistic](Artistic-Nodes.md) | Learn about color adjustment, blending, filtering, masking, normal map manipulation, and color space conversion. |
|
|
| [Channel](Channel-Nodes.md) | Learn about combining, splitting, reordering, or flipping vector and color channels. |
|
|
| [Custom Render Texture nodes](Custom-Render-Texture-Nodes.md) | Learn about properties and data of custom render textures. |
|
|
| [Input](Input-Nodes.md) | Learn about values, mesh attributes, gradients, matrices, deformation data, PBR parameters, scene information, and texture sampling options. |
|
|
| [Math](Math-Nodes.md) | Learn about mathematical operations. |
|
|
| [Procedural](Procedural-Nodes.md) | Learn about creating patterns, noise textures, and geometric shapes. |
|
|
| [Utility](Utility-Nodes.md) | Learn about basic preview, sub-graph referencing, and essential logic operations. |
|
|
| [UV](UV-Nodes.md) | Learn about manipulation and mapping effects, enabling advanced texture animations, coordinate transformations, and warping techniques. |
|
|
|
|
## Block nodes
|
|
|
|
| **Topic** | **Description** |
|
|
|:-------------------------------|-------------------------------------------------------------------------------------------|
|
|
| [Block](Block-Node.md) | You can find these nodes in the **Vertex** and **Fragment** contexts of the Master Stack. |
|
|
|
|
## Additional resources
|
|
|
|
* [Node](Node.md)
|
|
* [Create Node Menu](Create-Node-Menu.md)
|
|
* [Shader Graph Node Reference Samples](ShaderGraph-Samples.md)
|
|
|