12 lines
376 B
HLSL
12 lines
376 B
HLSL
#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
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#define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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TYPED_TEXTURE2D_X(uint4, _CameraRenderingLayersTexture);
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uint LoadSceneRenderingLayer(uint2 uvCoord)
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{
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return LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uvCoord).r;
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}
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#endif
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