#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED #define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" TYPED_TEXTURE2D_X(uint4, _CameraRenderingLayersTexture); uint LoadSceneRenderingLayer(uint2 uvCoord) { return LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uvCoord).r; } #endif