5.1 KiB
5.1 KiB
Changelog
[1.3.2] - 2024-01-11
Fixed
- Fixed
math.hashcrash when using IL2CPP builds on Arm 32 bit devices. - Fixed obsolete method usage warnings for
MatrixDrawer.CanCacheInspectorGUIandPrimitiveVectorDrawer.CanCacheInspectorGUIin UNITY_2023_2_OR_NEWER. - Updated minimum editor version to 2021.3
[1.3.1] - 2023-07-12
Added
- Added
math.squareto compute the square (x * x). - Added
math.orthonormal_basisto compute an orthonormal basis from a single unit length vector. - Added
math.signfor int, int2, int3 and int4. - Added
math.chgsignfor float, float2, float3, and float4. - Added
math.Eulerto convert a quaternion to Euler angles. - Added
math.angleto compute the angle between two unit quaternions. - Added
math.rotationto extract a quaternion rotation from a float3x3 (that may have scale). - Added
math.mulScaleto scale columns of a float3x3 with scaling coefficients in a float3. - Added
math.scaleMulto scale rows of a float3x3 with scaling coefficients in a float3. - Added
AffineTransformtype. - Added
PI2,PIHALF,TAU,TODEGREESandTORADIANSconstants.
Changed
asfloat(uint),asuint(float),asint(float)and other related methods are now faster in mono without Burst. Other methods which use these will see a performance improvement.- Modified
quaternion.nlerpto be branchless. - More descriptive parameter names for many methods in
mathclass. - Made
Il2CppEagerStaticClassConstructionAttributeinternal to avoid conflicts with other definitions outside of the package.
[1.2.6] - 2022-02-11
Changed
- Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.
[1.2.5] - 2021-11-01
Fixed
- Fixed property drawing when manually drawing a property that was hidden with [HideInInspector].
[1.2.4] - 2021-09-22
Added
- Added
[Il2CppEagerStaticClassConstruction]to Unity.Mathematics types to run static constructors at startup. This improves IL2CPP performance slightly for types that have static constructors.
Changed
- License file updated to satisfy Unity's package validation tests.
- Changed noise documentation in comments to xmldoc comments.
Fixed
- Fixed Equals(object) override which did not check type before casting. This could cause exceptions to be thrown when the object did not match the expected type.
- Fixed incorrect
math.tzcntdocumentation which mentioned leading zero counts instead of trailing zero counts. - Fixed
float2x2.Rotatedocumentation to mention radians instead of degrees. - Fixed documentation for methods and properties that were previously undocumented.
[1.2.1] - 2020-08-06
Fixed
- Fixed warnings for meta files existing even though the files they represent did not exist.
Internal (Not ready for production)
[1.2.0] - 2020-08-03
Added
- Added
[MethodImpl(MethodImplOptions.AggressiveInlining)]to many static functions to improve IL2CPP performance. - Added
compress()that accepts afloat4anduint4. - Added
math.project()andmath.projectsafe()for vector projection. - Added
math.EPSILON,math.INFINITY,math.NANand their double counterparts. - Added
[Serializable]toRigidTransform. - Added
math.ceillog2(). - Added
math.floorlog2(). - Added
math.down(),math.forward(), etc for Cartesian coordinate axes that match UnityEngine Vector3 equivalents. - Added
math.ispow2(). - Added
half.MinValueAsHalfandhalf.MaxValueAsHalfto avoid having to explicitly convert from float. - Added a
float3x3constructor which takes afloat4x4as input. - Added
[Serializable]to half types. - Added some performance tests which can be run from the Unity test project.
- Added
Random.CreateFromIndex()to assist in creating Random instances from loop indices.
Fixed
- Fixed documentation bug where
quaternion.RotateX/Y/Zreferred to afloat4x4instead of quaternion. - Fixed code generation bugs which could cause Windows and Mac to generate different test code.
- Fixed some test asserts which used NaNs and signed zeros which failed in IL2CPP builds.
- Updated documentation for
math.countbits()to include equivalent names on Intel and ARM architectures to aid in discoverability.
Internal (Not ready for production)
- Added
Unity.Mathematics.Geometry.Planeto represent planes in 3D space. - Added more
MinMaxAABBfunctionality fromUnity.Physics.Aabb. - Added
Unity.Mathematics.Geometry.Mathto hold static functions like AABB transformations. - Added
MinMaxAABB.
[1.1.0] - 2019-07-08
- Release stable version
[1.1.0-preview.1] - 2019-06-27
- Add new math.bitmask to return a bit mask from a bool4
[1.0.1] - 2019-04-15
- Release stable version
- Modify all math constants (e.g
math.PI) to provide float constant by default instead of double. Use for examplemath.PI_DBLto get the previous double constant.
[1.0.0-preview.1] - 2019-02-28
- Fixed bug where modifications on prefabs could not be reverted for vector properties when using context menu in Inspector.
- Fixed structure of the package for internal validation