46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using UnityEditor;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor.Toolbar.Headless
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{
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internal class HeadlessProgressControls : IProgressControls
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{
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void IProgressControls.ShowProgress(string message)
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{
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if (mProgressId != -1)
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Progress.Finish(mProgressId);
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mProgressId = Progress.Start(message, null, Progress.Options.Indefinite);
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}
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void IProgressControls.HideProgress()
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{
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Progress.Finish(mProgressId);
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mProgressId = -1;
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}
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void IProgressControls.ShowError(string message)
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{
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UnityEngine.Debug.LogError(message);
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}
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void IProgressControls.ShowNotification(string message)
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{
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UnityEngine.Debug.Log(message);
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}
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void IProgressControls.ShowSuccess(string message)
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{
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UnityEngine.Debug.Log(message);
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}
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void IProgressControls.ShowWarning(string message)
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{
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UnityEngine.Debug.LogWarning(message);
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}
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int mProgressId = -1;
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}
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}
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