38 lines
967 B
C#
38 lines
967 B
C#
using UnityEditor;
|
|
|
|
using Unity.PlasticSCM.Editor.UI;
|
|
|
|
namespace Unity.PlasticSCM.Editor
|
|
{
|
|
internal class ProjectLoadedCounter
|
|
{
|
|
internal static int Get()
|
|
{
|
|
return IntSetting.Load(UnityConstants.PROJECT_LOADED_COUNTER_KEY_NAME, 0);
|
|
}
|
|
|
|
internal static void Set(int value)
|
|
{
|
|
IntSetting.Save(value, UnityConstants.PROJECT_LOADED_COUNTER_KEY_NAME);
|
|
}
|
|
|
|
internal static void IncrementOnceOnEnable()
|
|
{
|
|
if (SessionState.GetBool(IS_PROJECT_LOADED_COUNTER_ALREADY_EXECUTED_KEY, false))
|
|
return;
|
|
|
|
Increment();
|
|
|
|
SessionState.SetBool(IS_PROJECT_LOADED_COUNTER_ALREADY_EXECUTED_KEY, true);
|
|
}
|
|
|
|
static void Increment()
|
|
{
|
|
Set(Get() + 1);
|
|
}
|
|
|
|
internal const string IS_PROJECT_LOADED_COUNTER_ALREADY_EXECUTED_KEY =
|
|
"PlasticSCM.ProjectLoadedCounter.IsAlreadyExecuted";
|
|
}
|
|
}
|