using UnityEditor; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal class ProjectLoadedCounter { internal static int Get() { return IntSetting.Load(UnityConstants.PROJECT_LOADED_COUNTER_KEY_NAME, 0); } internal static void Set(int value) { IntSetting.Save(value, UnityConstants.PROJECT_LOADED_COUNTER_KEY_NAME); } internal static void IncrementOnceOnEnable() { if (SessionState.GetBool(IS_PROJECT_LOADED_COUNTER_ALREADY_EXECUTED_KEY, false)) return; Increment(); SessionState.SetBool(IS_PROJECT_LOADED_COUNTER_ALREADY_EXECUTED_KEY, true); } static void Increment() { Set(Get() + 1); } internal const string IS_PROJECT_LOADED_COUNTER_ALREADY_EXECUTED_KEY = "PlasticSCM.ProjectLoadedCounter.IsAlreadyExecuted"; } }