20 lines
		
	
	
		
			475 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			475 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| 
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| using Codice.Utils;
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| 
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| namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
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| {
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|     internal static class BuildPathDictionary
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|     {
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|         internal static Dictionary<string, T> ForPlatform<T>()
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|         {
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|             if (PlatformIdentifier.IsWindows())
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|                 return new Dictionary<string, T>(
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|                     StringComparer.OrdinalIgnoreCase);
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| 
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|             return new Dictionary<string, T>();
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|         }
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|     }
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| }
 |