20 lines
		
	
	
		
			475 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			475 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | |||
|  | using System.Collections.Generic; | |||
|  | 
 | |||
|  | using Codice.Utils; | |||
|  | 
 | |||
|  | namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache | |||
|  | { | |||
|  |     internal static class BuildPathDictionary | |||
|  |     { | |||
|  |         internal static Dictionary<string, T> ForPlatform<T>() | |||
|  |         { | |||
|  |             if (PlatformIdentifier.IsWindows()) | |||
|  |                 return new Dictionary<string, T>( | |||
|  |                     StringComparer.OrdinalIgnoreCase); | |||
|  | 
 | |||
|  |             return new Dictionary<string, T>(); | |||
|  |         } | |||
|  |     } | |||
|  | } |