1.3 KiB
1.3 KiB
Unity version control for Git users
| GIT | Unity VCS | Explanation |
|---|---|---|
| To Commit | To Check in | To Check in is to submit changes to the repo. |
| Commit | Changeset | Each new change on the history of the repo, grouping several individual file and directory changes. |
| Master | Main | When you create a repo in Unity VCS, there's always an "empty" branch. Unity VCS calls it Main. |
| To checkout | To update | Downloading content to the workspace (working copy). This is called "update" because in Unity VCS, "checkout" has a different meaning. |
| Checkout | When you checkout a file in Unity VCS, you're saying you are going to modify the file. | |
| Exclusive checkout or lock | This is locking a file so nobody can touch it. It’s only useful for non-mergeable files, like binaries, images, or art in a video game. | |
| Rebase | Unity VCS handles branching differently than Git. In Unity VCS, a rebase is just a merge operation. | |
| Repository | Repository | Where the entire history of the project is stored. |
| Working copy | Workspace | In Git, you have the working copy and the repository in the exact location. You have a working copy and a .git hidden dir with the repository. In Unity VCS, this is slightly different since repositories and workspaces are separated. You can have several workspaces working with the same local repository. |