17 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Optimization
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| 
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| Debug and profile to identify problems in Burst-compiled code and configure a range of options to optimize performance.
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| |**Topic**|**Description**|
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| |---|---|
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| |[Debugging and profiling tools](debugging-profiling-tools.md)|Debug and profile your Burst-compiled code in the Editor and in player builds.|
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| |[Loop vectorization optimization](optimization-loop-vectorization.md)| Understand how Burst uses loop vectorization to optimize your code.|
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| |[Memory aliasing](aliasing.md)| Use memory aliasing to tell Burst how your code uses data.|
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| |[AssumeRange attribute](optimization-assumerange.md)| Use AssumeRange to tell Burst a given scalar-integer lies within a certain constrained range.|
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| |[Hint intrinsic](optimization-hint.md)| Use the Hint intrinsic to give Burst more information about your data.|
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| |[Constant intrinsic](optimization-constant.md)| Use IsConstantExpression top check if an expression is constant at run time.|
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| |[SkipLocalsInit attribute](optimization-skiplocalsinit.md)|Use SkipLocalsInitAttribute to tell Burst that any stack allocations within a method don't have to be initialized to zero.|
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| ## Additional resources
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| * [Burst intrinsics](csharp-burst-intrinsics.md) |