19 lines
		
	
	
		
			449 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			449 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.IO;
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| using UnityEngine;
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| 
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| namespace UnityEditor.U2D.Sprites
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| {
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|     internal static class Utilities
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|     {
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|         internal static Texture2D LoadIcon(string path, string name)
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|         {
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|             if(EditorGUIUtility.isProSkin)
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|             {
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|                 name = $"d_{name}";
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|             }
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|             var combinePath = Path.Combine(path, name);
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|             return AssetDatabase.LoadAssetAtPath<Texture2D>(combinePath);
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|         }
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|     }
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| }
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