using System.IO; using UnityEngine; namespace UnityEditor.U2D.Sprites { internal static class Utilities { internal static Texture2D LoadIcon(string path, string name) { if(EditorGUIUtility.isProSkin) { name = $"d_{name}"; } var combinePath = Path.Combine(path, name); return AssetDatabase.LoadAssetAtPath(combinePath); } } }