10 lines
		
	
	
		
			310 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			310 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEditor.U2D.Animation
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| {
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|     internal static class SpriteLibrarySourceAssetPropertyString
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|     {
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|         public const string library = "m_Library";
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|         public const string primaryLibraryGUID = "m_PrimaryLibraryGUID";
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|         public const string modificationHash = "m_ModificationHash";
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|     }
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| }
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