17 lines
2.3 KiB
Markdown
17 lines
2.3 KiB
Markdown
# UV nodes
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Create texture animations, coordinate transformations, and warping through UV manipulation and mapping effects.
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| **Topic** | **Description** |
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| [Flipbook](Flipbook-Node.md) | Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. |
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| [Radial Shear](Radial-Shear-Node.md) | Applies a radial shear warping effect similar to a wave to the value of input UV. |
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| [Spherize](Spherize-Node.md) | Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. |
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| [Triplanar](Triplanar-Node.md) | A method of generating UVs and sampling a texture by projecting in world space. |
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| [Parallax Mapping](Parallax-Mapping-Node.md) | Creates a parallax effect that displaces a material's UVs. |
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| [Polar Coordinates](Polar-Coordinates-Node.md) | Converts the value of input UV to polar coordinates. |
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| [Rotate](Rotate-Node.md) | Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. |
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| [Tiling and Offset](Tiling-And-Offset-Node.md) | Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. |
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| [Twirl](Twirl-Node.md) | Applies a twirl warping effect similar to a black hole to the value of input UV. |
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| [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node.md) | Creates a parallax effect that displaces a material's UVs and depth. |
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