45 lines
1.5 KiB
Markdown
45 lines
1.5 KiB
Markdown
# Normal Unpack Node
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## Description
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Unpacks a normal map defined by input **In**. This node is used to unpack a texture that is defined as a **Normal Map** in its Texture Import Settings when it is sampled as if it were a default texture.
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Data is stored in textures from 0 to 1. But vectors need to be from -1 to 1. Unpacking the normal means to expand its range from the original range to a range of -1 to 1, so you can use it as a vector.
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Note that in most cases this node is unnecessary as the normal map should be sampled as such by setting its **Type** parameter to **Normal** when it is sampled using a [Sample Texture 2D](Sample-Texture-2D-Node.md) or [Triplanar](Triplanar-Node.md) node.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| In | Input | Vector 4 | None | Input value |
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| Out | Output | Vector 3 | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Space | Dropdown | Tangent, Object | Sets the coordinate space of the input normal. |
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## Generated Code Example
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The following example code represents one possible outcome of this node per **Space** mode.
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**Tangent**
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```
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void Unity_NormalUnpack_float(float4 In, out float3 Out)
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{
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Out = UnpackNormalMapRGorAG(In);
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}
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```
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**Object**
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```
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void Unity_NormalUnpackRGB_float(float4 In, out float3 Out)
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{
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Out = UnpackNormalmapRGB(In);
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}
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```
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