26 lines
		
	
	
		
			714 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			714 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | // Data sources for key overlays | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     // Used for key overlays manipulators | ||
|  |     class AnimationTrackKeyDataSource : BasePropertyKeyDataSource | ||
|  |     { | ||
|  |         readonly float m_TrackOffset; | ||
|  | 
 | ||
|  |         protected override AnimationClip animationClip { get; } | ||
|  | 
 | ||
|  |         public AnimationTrackKeyDataSource(AnimationTrack track) | ||
|  |         { | ||
|  |             animationClip = track != null ? track.infiniteClip : null; | ||
|  |             m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         protected override float TransformKeyTime(float keyTime) | ||
|  |         { | ||
|  |             return keyTime + m_TrackOffset; | ||
|  |         } | ||
|  |     } | ||
|  | } |