32 lines
		
	
	
		
			709 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			709 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System.Collections.Generic; | ||
|  | using System.Linq; | ||
|  | using UnityEngine; | ||
|  | using Object = UnityEngine.Object; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     internal static class SelectionUtility | ||
|  |     { | ||
|  |         public static Object IdToObject(int instanceId) | ||
|  |         { | ||
|  | #if UNITY_6000_3_OR_NEWER | ||
|  |             return EditorUtility.EntityIdToObject(instanceId); | ||
|  | #else | ||
|  |             return EditorUtility.InstanceIDToObject(instanceId); | ||
|  | #endif | ||
|  |         } | ||
|  | 
 | ||
|  |         public static IEnumerable<int> selectionIds | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  | #if UNITY_6000_3_OR_NEWER | ||
|  |                 return Selection.entityIds.Select(id => (int)id); | ||
|  | #else | ||
|  |                 return Selection.instanceIDs; | ||
|  | #endif | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |