37 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System.Collections.Generic; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline.Actions | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Base class for a clip action. | ||
|  |     /// Inherit from this class to make an action that would react on selected clips after a menu click and/or a key shortcut. | ||
|  |     /// </summary> | ||
|  |     /// <example> | ||
|  |     /// <para>Simple Clip Action example (with context menu and shortcut support).</para> | ||
|  |     /// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleClipAction" title="SampleClipAction"/> | ||
|  |     /// </example> | ||
|  |     /// <remarks> | ||
|  |     /// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class. | ||
|  |     /// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>. | ||
|  |     /// </remarks> | ||
|  |     /// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/> | ||
|  |     [ActiveInMode(TimelineModes.Default)] | ||
|  |     public abstract class ClipAction : IAction | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Execute the action based on clips. | ||
|  |         /// </summary> | ||
|  |         /// <param name="clips">clips that the action will act on.</param> | ||
|  |         /// <returns>Returns true if the action has been correctly executed, false otherwise.</returns> | ||
|  |         public abstract bool Execute(IEnumerable<TimelineClip> clips); | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         ///  Defines the validity of an Action for a given set of clips. | ||
|  |         /// </summary> | ||
|  |         ///  <param name="clips">The clips that the action will act on.</param> | ||
|  |         /// <returns>The validity of the set of clips.</returns> | ||
|  |         public abstract ActionValidity Validate(IEnumerable<TimelineClip> clips); | ||
|  |     } | ||
|  | } |