using System.Collections.Generic;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
    /// 
    /// Base class for a clip action.
    /// Inherit from this class to make an action that would react on selected clips after a menu click and/or a key shortcut.
    /// 
    /// 
    /// Simple Clip Action example (with context menu and shortcut support).
    ///