arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.shadergraph@940512a5d7e1/Documentation~/Remap-Node.md

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2025-09-25 22:01:28 +02:00
# Remap node
The Remap node converts a value from one range to another, which is also known as linear interpolation. For example, you can use the node to convert a value in the range 0 to 1 to the equivalent value in the range 0 to 100.
## Ports
| **Name** | **Direction** | **Type** | **Description** |
|:------------ |:-------------|:-----|:---|
| **In** | Input | Dynamic Vector | The value to convert. |
| **In Min Max** | Input | Vector 2 | The original minimum and maximum range of **In**. |
| **Out Min Max** | Input | Vector 2 | The new minimum and maximum range to use to interpolate **In**. |
| **Out** | Output | Dynamic Vector | The converted value. |
## Generated code example
The following example code represents one possible outcome of this node.
```
void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
```