# Remap node The Remap node converts a value from one range to another, which is also known as linear interpolation. For example, you can use the node to convert a value in the range 0 to 1 to the equivalent value in the range 0 to 100. ## Ports | **Name** | **Direction** | **Type** | **Description** | |:------------ |:-------------|:-----|:---| | **In** | Input | Dynamic Vector | The value to convert. | | **In Min Max** | Input | Vector 2 | The original minimum and maximum range of **In**. | | **Out Min Max** | Input | Vector 2 | The new minimum and maximum range to use to interpolate **In**. | | **Out** | Output | Dynamic Vector | The converted value. | ## Generated code example The following example code represents one possible outcome of this node. ``` void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } ```