arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.shadergraph@940512a5d7e1/Documentation~/Artistic-Nodes.md

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2025-09-25 22:01:28 +02:00
# Artistic nodes
Adjust colors, blend layers, filter images, mask regions, manipulate normal maps, and convert color spaces.
## Adjustment
| **Topic** | **Description** |
|:---------------------------------------|---------------------------------------------------------------------------------------------------------|
| [Channel Mixer](Channel-Mixer-Node.md) | Controls the amount each of the channels of input In contribute to each of the output channels. |
| [Contrast](Contrast-Node.md) | Adjusts the contrast of input In by the amount of input Contrast. |
| [Hue](Hue-Node.md) | Offsets the hue of input In by the amount of input Offset. |
| [Invert Colors](Invert-Colors-Node.md) | Inverts the colors of input In on a per channel basis. |
| [Replace Color](Replace-Color-Node.md) | Replaces values in input In equal to input From to the value of input To. |
| [Saturation](Saturation-Node.md) | Adjusts the saturation of input In by the amount of input Saturation. |
| [White Balance](White-Balance-Node.md) | Adjusts the temperature and tint of input In by the amount of inputs Temperature and Tint respectively. |
## Blend
| **Topic** | **Description** |
|:-----------------------|----------------------------------------------------------------------------------------------------|
| [Blend](Blend-Node.md) | Blends the value of input Blend onto input Base using the blending mode defined by parameter Mode. |
## Filter
| **Topic** | **Description** |
|:-------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------|
| [Dither](Dither-Node.md) | Dither is an intentional form of noise used to randomize quantization error. It is used to prevent large-scale patterns such as color banding in images.. |
## Mask
| **Topic** | **Description** |
|--------------------------------------|---------------------------------------------------------------------|
| [Channel Mask](Channel-Mask-Node.md) | Masks values of input In on channels selected in dropdown Channels. |
| [Color Mask](Color-Mask-Node.md) | Creates a mask from values in input In equal to input Mask Color. |
## Normal
| **Topic** | **Description** |
|--------------------------------------------------|---------------------------------------------------------------------------------------------|
| [Normal Blend](Normal-Blend-Node.md) | Blends two normal maps defined by inputs A and B together. |
| [Normal From Height](Normal-From-Height-Node.md) | Creates a normal map from a height map defined by input Texture. |
| [Normal Strength](Normal-Strength-Node.md) | Adjusts the strength of the normal map defined by input In by the amount of input Strength. |
| [Normal Unpack](Normal-Unpack-Node.md) | Unpacks a normal map defined by input In. |
## Utility
| **Topic** | **Description** |
|--------------------------------------------------------|----------------------------------------------------------------------------------------------|
| [Colorspace Conversion](Colorspace-Conversion-Node.md) | Returns the result of converting the value of input In from one colorspace space to another. |