28 lines
		
	
	
		
			726 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			726 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEditor; | |||
|  | 
 | |||
|  | namespace Unity.PlasticSCM.Editor | |||
|  | { | |||
|  |     internal static class IntSetting | |||
|  |     { | |||
|  |         internal static int Load(string settingName, int defaultValue) | |||
|  |         { | |||
|  |             return EditorPrefs.GetInt(GetSettingKey(settingName), defaultValue); | |||
|  |         } | |||
|  | 
 | |||
|  |         internal static void Save(int value, string settingName) | |||
|  |         { | |||
|  |             EditorPrefs.SetInt(GetSettingKey(settingName), value); | |||
|  |         } | |||
|  | 
 | |||
|  |         internal static void Clear(string settingName) | |||
|  |         { | |||
|  |             EditorPrefs.DeleteKey(GetSettingKey(settingName)); | |||
|  |         } | |||
|  | 
 | |||
|  |         static string GetSettingKey(string settingName) | |||
|  |         { | |||
|  |             return string.Format(settingName, PlayerSettings.productGUID); | |||
|  |         } | |||
|  |     } | |||
|  | } |