using UnityEditor; namespace Unity.PlasticSCM.Editor { internal static class IntSetting { internal static int Load(string settingName, int defaultValue) { return EditorPrefs.GetInt(GetSettingKey(settingName), defaultValue); } internal static void Save(int value, string settingName) { EditorPrefs.SetInt(GetSettingKey(settingName), value); } internal static void Clear(string settingName) { EditorPrefs.DeleteKey(GetSettingKey(settingName)); } static string GetSettingKey(string settingName) { return string.Format(settingName, PlayerSettings.productGUID); } } }