34 lines
		
	
	
		
			910 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			910 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEditor; | ||
|  | 
 | ||
|  | namespace Unity.PlasticSCM.Editor | ||
|  | { | ||
|  |     internal static class BoolSetting | ||
|  |     { | ||
|  |         internal static bool Exists( | ||
|  |             string boolSettingName) | ||
|  |         { | ||
|  |             return EditorPrefs.HasKey( | ||
|  |                 GetSettingKey(boolSettingName)); | ||
|  |         } | ||
|  |         internal static bool Load(string settingName, bool defaultValue) | ||
|  |         { | ||
|  |             return EditorPrefs.GetBool(GetSettingKey(settingName), defaultValue); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal static void Save(bool value, string settingName) | ||
|  |         { | ||
|  |             EditorPrefs.SetBool(GetSettingKey(settingName), value); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal static void Clear(string settingName) | ||
|  |         { | ||
|  |             EditorPrefs.DeleteKey(GetSettingKey(settingName)); | ||
|  |         } | ||
|  | 
 | ||
|  |         static string GetSettingKey(string settingName) | ||
|  |         { | ||
|  |             return string.Format(settingName, PlayerSettings.productGUID); | ||
|  |         } | ||
|  |     } | ||
|  | } |