using UnityEditor; namespace Unity.PlasticSCM.Editor { internal static class BoolSetting { internal static bool Exists( string boolSettingName) { return EditorPrefs.HasKey( GetSettingKey(boolSettingName)); } internal static bool Load(string settingName, bool defaultValue) { return EditorPrefs.GetBool(GetSettingKey(settingName), defaultValue); } internal static void Save(bool value, string settingName) { EditorPrefs.SetBool(GetSettingKey(settingName), value); } internal static void Clear(string settingName) { EditorPrefs.DeleteKey(GetSettingKey(settingName)); } static string GetSettingKey(string settingName) { return string.Format(settingName, PlayerSettings.productGUID); } } }