28 lines
1.6 KiB
JSON
28 lines
1.6 KiB
JSON
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{
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"name": "com.unity.burst",
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"displayName": "Burst",
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"version": "1.8.24",
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"unity": "2021.3",
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"description": "Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.",
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"dependencies": {
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"com.unity.mathematics": "1.2.1",
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"com.unity.modules.jsonserialize": "1.0.0"
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},
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"relatedPackages": {
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"com.unity.burst.tests": "1.8.24"
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},
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"_upm": {
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"changelog": "### Added\n- Linux/ARM64 support\n- Added Floating Point Mode option to Burst AOT Settings.\n- Added a warning that using processor intrinsics in methods with `FloatMode = Deterministic` requires bit-level equivalent functionality on other target architectures to ensure deterministic results.\n\n### Fixed\n- Fixed a crash that could occur in Burst when Unity is started with the `-disableManagedDebugger` command line argument\n- Fixed an issue where a static field of a large value type could cause an `InterpreterOutOfMemoryException` to be thrown.\n- Fixed Burst Inspector UI elements overlapping and losing interactability when the window size is reduced.\n\n### Changed\n- Optimized zero-initialization of local variables; where possible, zero-initialization is now done at first use rather than in the function prolog"
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},
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"upmCi": {
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"footprint": "d3c6e7de7611ab2298bd0a81a371d136860b2cd8"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/burst.git",
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"type": "git",
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"revision": "a51d00bdd6ede2678af40037e722269d09e4d3aa"
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},
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"_fingerprint": "f7a407abf4d5abf19ce630824dcde261e02ed97e"
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}
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