arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.burst@f7a407abf4d5/package.json

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{
"name": "com.unity.burst",
"displayName": "Burst",
"version": "1.8.24",
"unity": "2021.3",
"description": "Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.modules.jsonserialize": "1.0.0"
},
"relatedPackages": {
"com.unity.burst.tests": "1.8.24"
},
"_upm": {
"changelog": "### Added\n- Linux/ARM64 support\n- Added Floating Point Mode option to Burst AOT Settings.\n- Added a warning that using processor intrinsics in methods with `FloatMode = Deterministic` requires bit-level equivalent functionality on other target architectures to ensure deterministic results.\n\n### Fixed\n- Fixed a crash that could occur in Burst when Unity is started with the `-disableManagedDebugger` command line argument\n- Fixed an issue where a static field of a large value type could cause an `InterpreterOutOfMemoryException` to be thrown.\n- Fixed Burst Inspector UI elements overlapping and losing interactability when the window size is reduced.\n\n### Changed\n- Optimized zero-initialization of local variables; where possible, zero-initialization is now done at first use rather than in the function prolog"
},
"upmCi": {
"footprint": "d3c6e7de7611ab2298bd0a81a371d136860b2cd8"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/burst.git",
"type": "git",
"revision": "a51d00bdd6ede2678af40037e722269d09e4d3aa"
},
"_fingerprint": "f7a407abf4d5abf19ce630824dcde261e02ed97e"
}