{ "name": "com.unity.burst", "displayName": "Burst", "version": "1.8.24", "unity": "2021.3", "description": "Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.", "dependencies": { "com.unity.mathematics": "1.2.1", "com.unity.modules.jsonserialize": "1.0.0" }, "relatedPackages": { "com.unity.burst.tests": "1.8.24" }, "_upm": { "changelog": "### Added\n- Linux/ARM64 support\n- Added Floating Point Mode option to Burst AOT Settings.\n- Added a warning that using processor intrinsics in methods with `FloatMode = Deterministic` requires bit-level equivalent functionality on other target architectures to ensure deterministic results.\n\n### Fixed\n- Fixed a crash that could occur in Burst when Unity is started with the `-disableManagedDebugger` command line argument\n- Fixed an issue where a static field of a large value type could cause an `InterpreterOutOfMemoryException` to be thrown.\n- Fixed Burst Inspector UI elements overlapping and losing interactability when the window size is reduced.\n\n### Changed\n- Optimized zero-initialization of local variables; where possible, zero-initialization is now done at first use rather than in the function prolog" }, "upmCi": { "footprint": "d3c6e7de7611ab2298bd0a81a371d136860b2cd8" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/burst.git", "type": "git", "revision": "a51d00bdd6ede2678af40037e722269d09e4d3aa" }, "_fingerprint": "f7a407abf4d5abf19ce630824dcde261e02ed97e" }