Nexus/Library/PackageCache/com.unity.render-pipelines.universal@ec76624224b1/Shaders/Terrain/TerrainDetailLitInput.hlsl
2026-01-06 17:23:00 +01:00

6 lines
156 B
HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;