Nexus/Library/PackageCache/com.unity.render-pipelines.universal@ec76624224b1/Shaders
2026-01-06 17:23:00 +01:00
..
2D Initial commit 2026-01-06 17:23:00 +01:00
AutodeskInteractive Initial commit 2026-01-06 17:23:00 +01:00
Debug Initial commit 2026-01-06 17:23:00 +01:00
Nature Initial commit 2026-01-06 17:23:00 +01:00
Particles Initial commit 2026-01-06 17:23:00 +01:00
PostProcessing Initial commit 2026-01-06 17:23:00 +01:00
Terrain Initial commit 2026-01-06 17:23:00 +01:00
Utils Initial commit 2026-01-06 17:23:00 +01:00
XR Initial commit 2026-01-06 17:23:00 +01:00
2D.meta Initial commit 2026-01-06 17:23:00 +01:00
AutodeskInteractive.meta Initial commit 2026-01-06 17:23:00 +01:00
BakedLit.shader Initial commit 2026-01-06 17:23:00 +01:00
BakedLit.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
BakedLitDepthNormalsPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
BakedLitDepthNormalsPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
BakedLitForwardPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
BakedLitForwardPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
BakedLitInput.hlsl Initial commit 2026-01-06 17:23:00 +01:00
BakedLitInput.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
BakedLitMetaPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
BakedLitMetaPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
BRGPicking.shader Initial commit 2026-01-06 17:23:00 +01:00
BRGPicking.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
CameraMotionVectors.shader Initial commit 2026-01-06 17:23:00 +01:00
CameraMotionVectors.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
ComplexLit.shader Initial commit 2026-01-06 17:23:00 +01:00
ComplexLit.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
Debug.meta Initial commit 2026-01-06 17:23:00 +01:00
Decal.shadergraph Initial commit 2026-01-06 17:23:00 +01:00
Decal.shadergraph.meta Initial commit 2026-01-06 17:23:00 +01:00
DepthNormalsPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
DepthNormalsPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
DepthOnlyPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
DepthOnlyPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
FullscreenInvertColors.shadergraph Initial commit 2026-01-06 17:23:00 +01:00
FullscreenInvertColors.shadergraph.meta Initial commit 2026-01-06 17:23:00 +01:00
FullscreenInvertColorsTemplate.png Initial commit 2026-01-06 17:23:00 +01:00
FullscreenInvertColorsTemplate.png.meta Initial commit 2026-01-06 17:23:00 +01:00
Lit.shader Initial commit 2026-01-06 17:23:00 +01:00
Lit.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
LitDepthNormalsPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
LitDepthNormalsPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
LitForwardPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
LitForwardPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
LitGBufferPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
LitGBufferPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
LitInput.hlsl Initial commit 2026-01-06 17:23:00 +01:00
LitInput.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
LitMetaPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
LitMetaPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
Nature.meta Initial commit 2026-01-06 17:23:00 +01:00
ObjectMotionVectorFallback.shader Initial commit 2026-01-06 17:23:00 +01:00
ObjectMotionVectorFallback.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
Particles.meta Initial commit 2026-01-06 17:23:00 +01:00
PostProcessing.meta Initial commit 2026-01-06 17:23:00 +01:00
Shaders.cs Initial commit 2026-01-06 17:23:00 +01:00
Shaders.cs.meta Initial commit 2026-01-06 17:23:00 +01:00
ShadowCasterPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
ShadowCasterPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
SimpleLit.shader Initial commit 2026-01-06 17:23:00 +01:00
SimpleLit.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitDepthNormalsPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitDepthNormalsPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitForwardPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitForwardPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitGBufferPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitGBufferPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitInput.hlsl Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitInput.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitMetaPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
SimpleLitMetaPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
SpatialMappingOcclusion.shader Initial commit 2026-01-06 17:23:00 +01:00
SpatialMappingOcclusion.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
SpatialMappingWireframe.shader Initial commit 2026-01-06 17:23:00 +01:00
SpatialMappingWireframe.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
Terrain.meta Initial commit 2026-01-06 17:23:00 +01:00
Unity.RenderPipelines.Universal.Shaders.asmdef Initial commit 2026-01-06 17:23:00 +01:00
Unity.RenderPipelines.Universal.Shaders.asmdef.meta Initial commit 2026-01-06 17:23:00 +01:00
Unlit.shader Initial commit 2026-01-06 17:23:00 +01:00
Unlit.shader.meta Initial commit 2026-01-06 17:23:00 +01:00
UnlitDepthNormalsPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
UnlitDepthNormalsPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
UnlitForwardPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
UnlitForwardPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
UnlitGBufferPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
UnlitGBufferPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
UnlitInput.hlsl Initial commit 2026-01-06 17:23:00 +01:00
UnlitInput.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
UnlitMetaPass.hlsl Initial commit 2026-01-06 17:23:00 +01:00
UnlitMetaPass.hlsl.meta Initial commit 2026-01-06 17:23:00 +01:00
Utils.meta Initial commit 2026-01-06 17:23:00 +01:00
XR.meta Initial commit 2026-01-06 17:23:00 +01:00