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574 Commits
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4c881326ea
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fix(windows): keep crash-recovery autosaves out of the roaming profile (#5648) (#6412)
* fix(windows): keep crash-recovery autosaves out of the roaming profile (#5648) * test(windows): cover the local recovery folder and moving old autosaves (#5648) |
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d900daa0ba
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fix(web): File › Place Embedded is enabled in the browser and places the picked file's bytes (#1209, #5749) (#5585)
With a document open in the web app, Place Embedded was disabled because its menu enablement inherited the engine's native-filesystem check, although the menu path reads the picker's bytes and never touches a path. Place Embedded is now enabled whenever a document and a file-dialog service exist; Place Linked keeps the engine's native guard, since the web could only link to a bare file name (caught in #5817 by Higgs32584). An enablement test runs with the native check forced off, and a file-dialog test covers the browser answer shape, cancel, invalid bytes and the Free Transform handoff. Fixes #1209. Fixes #5749. |
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f61ed26e14
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fix(io): honor version-aware OpenRaster group isolation (#5872) | ||
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2a952f164c
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Windows/Linux: open files in the running PhotoCraft instead of a second instance (#3708) (#3755)
Fixes #3708; part of #1540 (Flatpak needs its own follow-up: each sandbox has its own loopback). A second launch hands its files to the running instance over an authenticated loopback channel (random port, 32-byte token in a private instance.json, constant-time check, bounded clients, requests and paths). Files are acknowledged only once the UI has taken them; the instance shuts the hand-off down before a CPU-compatibility relaunch; it runs only in the per-user settings mode. --new-instance and PHOTOCRAFT_NEW_INSTANCE=1 opt out. Thanks to @MrCloudy2 (#2358), whose Linux version first handled the relaunch and per-user endpoints, and @Desayuno64 (#5273), whose shutdown flag and read deadline informed the final design. |
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6d3443c098
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GPU memory: discrete cards aren't charged for the document; GPU Memory preference; GPU Memory Full status (#5973)
* GPU memory: a graphics card's own memory isn't charged for the document; GPU Memory preference; GPU Memory Full in the status bar
Many layers hit a cliff: past what the GPU memory budget leaves for layer pages, every edit
that redraws the whole document (opacity, visibility, a nudge) goes to the CPU compositor.
Measured on 3000x2000 full-canvas layers (RTX 5090, 31 GB RAM, Memory Usage 8 GB): 150
layers took 2.6 s per such edit, 300 layers 6 s. The budget was Memory Usage minus the
document's pixels and History, which is right where the GPU shares system memory, but a
discrete card's memory doesn't hold the document, so 150 layers of 6 MP (3.6 GB) squeezed
the budget below what they needed.
- Automatic budget: discrete adapters are no longer charged for the document's pixels
(integrated and software adapters still are). 150 layers: 2.6 s -> 25 ms.
- Preferences › Performance › GPU Memory (MB, 0 = Automatic; performance.gpuMemoryMb) sets
the budget outright. 300 layers with 12 GB: 6 s -> 45-72 ms.
- The status bar shows "GPU Memory Full" while the active document's layers don't fit
(both status bar styles); hovering gives the numbers, clicking opens Preferences ›
Performance. Its Graphics rows show the budget and what the layers need. The slow CPU
redraw notice gives the numbers and points at GPU Memory.
- Headless: the preference is a normal pref (prefs.set), and ui.state's perf.timings
reports gpuLayerFit {doc, needed, budget} next to gpuBudgetMb.
Next (owner-approved plan): after #5370, read the card's real limit from the driver
(wgpu memory budget thresholds) and shrink on out-of-memory; then redraw the visible
area on the GPU first when layers still don't fit.
* GPU memory: typed discrete check; the status and budget follow a GPU Memory change at once (measure_fit); perf rows P60/P61 for whole-document edits among 150 full-canvas layers under the app's budget
* GPU memory on top of #5234: memory_budget takes the card's memory (vram) and the GPU Memory value; the document's pixels are charged unless the card's own memory is known; a set GPU Memory is capped at the card's share; benches use video_memory
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8f58ea4629 | ci: integrate current main while retaining strict test gates | ||
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8376363d8c
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Shortcuts without the UI: shell commands and tools in the engine, reserved keys, set files (#5801)
* Shortcuts without the UI: shell commands and tools in the engine, reserved keys, set files
A retro against "everything is drivable headless; the UI is a layer" found the shortcut
work leaning on the UI. Fixed:
- The shell's command table (UI_COMMANDS: View › Zoom In, the panels…) moves into the
engine as data (shell_commands::SHELL_COMMANDS; menus::UI_COMMANDS is now an alias), with
the tools (shell_commands::TOOLS: id, Photoshop name, default key; a test keeps it equal
to the toolbar). edit.keyboardShortcuts binds, lists, imports, exports and checks them for
conflicts with no UI: a headless .kys import takes tool keys, and an export is the whole set.
Tools may share a key (Shift cycling); a command given a tool's key takes it from them.
- Reserved system keys are refused by the engine (the dialog uses the same check) and left
out of imported sets.
- importKys / exportKys / summarize take {"path": …} to read or write files, like
actions.save; the automation gate refuses those paths for MCP.
* Keyboard shortcuts: bindings commit only after their exports are written (a bad target changes nothing); docs: the command knows the tools
* Keyboard shortcuts: both export targets are resolved and checked before either file is written; a failed later write removes the earlier one
* docs: reserved keys per platform
* Keyboard shortcuts export: files are staged next to their targets and moved into place only when all are written; a failure leaves the user's files untouched
* Keyboard shortcut exports all or nothing: unique create_new staging and backups beside each target, restored on any failure; the same target twice refused; docs: Ctrl+Shift+Esc
* Shortcut exports: a failed backup move removes its placeholder; undo restores backups without deleting first and names any it couldn't; read-only targets refused up front
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b09aeae2e2
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Low-Latency Drawing preference (vsync off, opt-in), plus present-mode overrides for testers (#1343) (#5274)
* PHOTOCRAFT_PRESENT_MODE / PHOTOCRAFT_FRAME_LATENCY launch overrides for latency A/B tests (#1343) Linux traces put the remaining stroke latency in presentation queueing (the app's frame fits in one refresh; the rest waits on the swap chain), and an NVIDIA user cured it by forcing vsync off. Testers can now compare without rebuilding: PHOTOCRAFT_PRESENT_MODE (fifo, mailbox, immediate, autovsync, autonovsync) and PHOTOCRAFT_FRAME_LATENCY (1-3), applied over the platform default. Bad values are logged and ignored. The active mode is logged at start, kept in GpuInfo.present and shown in every stroke trace line. RTX 5090, Vulkan, 120 Hz: default autovsync/latency 1 waits 6 ms per 8.3 ms frame; mailbox renders every 2.3 ms with 0.2 ms wait, so each vsync shows the newest frame. * docs: present mode and frame latency overrides * Present mode overrides never request a mode the driver may lack (Mailbox crashed on X11/NVIDIA) * Preferences › Performance › Low-Latency Drawing, on by default: no vsync wait while drawing (#1343) Testers' traces put the ~50 ms stroke lag in the swap chain's vsync wait. With vsync off it disappears (X11/NVIDIA; Windows/NVIDIA via the driver), and a shorter queue doesn't help. The surface now presents with AutoNoVsync by default: wgpu picks Immediate, else Mailbox, else Fifo by what the driver offers, so no unsupported mode is ever requested. Turning the preference off brings vsync back (smooth, but late). It applies at the next launch, like the other graphics settings. Where only Immediate exists the canvas may tear while it changes; frames render as fast as input arrives during a stroke and stop when idle. * Runtime and launch controls: ui.set strokeTrace, --stroke-trace, --present-mode, --frame-latency The retro's remaining gap: the stroke trace and the presentation overrides were env-only. The trace now switches at runtime over the control channel (ui.set {"strokeTrace": true|false|"stderr"|path}) and with --stroke-trace; --present-mode / --frame-latency sit beside their env vars and win over them. Bad values are reported and ignored; none fails a launch. * docs: strokeTrace beside the other ui.set fields * docs: regenerate the scorecard after rebasing onto main * Low-Latency Drawing: frames capped at 240 fps without vsync (after #4472); ui.set strokeTrace takes on/off only (a CSV path is launch-only); tearing documented as usual (Immediate); pref hidden on web; doc comment order * stroke_trace: from_value doc says ui.set passes only on or off * Low-Latency Drawing ships off (opt-in), per the owner's decision * docs: present mode default is vsync (Low-Latency Drawing ships off) |
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1a4167936e
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ci: run tests with cargo nextest (#6118)
Run workspace tests with pinned cargo-nextest, a CI fail-fast profile and a ten-minute per-test hang limit. Keep cheap checks first and doctests in a separate step so failures propagate on Windows. |
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1b666f4790
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Pen: Auto Add/Delete on the path being drawn (#6140) (#6172)
While a path was being drawn, the Pen's Auto Add/Delete was off, so adding a point meant finishing the path and switching to Add Anchor Point. Now a click on a segment of the path in progress adds an anchor, a click on a middle anchor deletes it, and drawing carries on from the last anchor. The first anchor still closes the path and the last still breaks its handle. The hover highlight draws over the path in progress, and the rubber band hides where a click adds or deletes instead of placing an anchor. Claude-Session: https://claude.ai/code/session_01JFTxZ57wCmWEDXxCn1Zuni Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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e22c4ec7ab |
CI: run the tests with cargo nextest (#6117)
cargo test runs the ~258 test binaries one at a time; nextest runs them in parallel. Its new `ci` profile stops at the first failure (a red PR frees its runner early), fails a test that hangs for 10 minutes instead of letting it hold the runner, and repeats every failure at the end of the log; the GPU test group still applies. Same --workspace --locked --features heif selection, so the build is unchanged. Doctests stay on cargo test --doc. postscript_only_style_shows_actual_subfamily relied on another test in the same process having started the font scan; under nextest it runs alone, so it starts the scan itself (as #2933 does). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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df055f3dcb
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CI: fix the tests that keep main red, and ship the wasm as compressed parts (#5926, #5302) (#5941)
* Fix two ui-egui tests broken on main by concurrent landings - profile_open_tests: #5614 renamed the built-in profile to "(PhotoCraft)" after #5208 hard-coded "(Photocraft)" in the Use-embedded button label. - smart_object_curves_preview_keeps_its_size_on_a_reduced_proxy (#5779): the reduced square is in the right place, but its corner pixels are 220/255 after the smart object's resampling; assert full coverage inside and over half at the corners. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Web: ship the wasm as compressed parts behind a boot module (#5302) The release site held the app's wasm as one file, which sits at the 25 MiB per-file cap of Cloudflare Pages, so the 24 MiB gate failed unrelated PRs. packaging/web/package.sh now gzips the wasm and cuts it into parts of at most 20 MiB under app/, and ships the page of a new crate, apps/photocraft-web-boot. That module fetches the parts in order, has the browser inflate them (DecompressionStream) and passes the stream to the app's own wasm-bindgen loader, so the browser still compiles while it downloads. A failed download is retried twice, then the page says so. The check is now that no file in the site is over 24 MiB. trunk build in apps/photocraft-web and the Docker image still give one .wasm. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Web boot: inflate the parts in the module where the browser can't (#5302) * Tests: the adjustment-layer drag preview test follows #5778 (#5926) #5778 caps a live adjustment-layer preview by the view's zoom, so at 100 % the drag shows full resolution even with Low Resolution Previews on. The test still expected the reduced copy there. It now checks that at 100 % every column shows by default, and moves the low-res on/off comparison to 50 %, where the reduced copy is still used: on, the drag shows only the (inverted) black columns; off, it matches the committed view. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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ad96df566b
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File > Save As / Save a Copy / CLI can write PDF (#3401) (#3441)
* TIFF: read and write CIE L*a*b* (CIELab, ICCLab); Lab documents stay Lab Photoshop saves Lab documents as CIELab TIFFs (PhotometricInterpretation 8, a* and b* signed), which PhotoCraft could not open, and PhotoCraft saved Lab documents as sRGB TIFFs. - codecs: a Lab channel layout (Lab, LabA) holding a* and b* as PhotoCraft's Lab documents do ((a + 128) / 255; 16 bits like the PSD importer), with its own Lab <-> sRGB conversion (same formulas as photocraft-color; codecs stays standalone) for formats without Lab, which now warn LabConverted. - TIFF read: CIELab and ICCLab (8 and 16 bits, alpha) are handed to the tiff crate as RGB and labelled Lab; a* and b* are converted from the file's encoding (signed a / 256a, or offset). - TIFF write: Lab and LabA as CIELab, as Photoshop writes it; float Lab is written with 16 bits (DepthReduced). - io: a Lab TIFF opens as a Lab document; a Lab document with one plain layer is written to TIFF in Lab (other formats still use sRGB). Photoshop 2025's Lab TIFFs open with the colours Photoshop shows (its own RGB conversion matches within one level at 8 bits and exactly at 16 bits), and Photoshop reads PhotoCraft's Lab TIFFs back with the same L*a*b* values. Fixes #4936 * PSD: a smart object's filter mask shows when the file opens Photoshop stores a smart object's layer pixels with its filters applied but not its filter mask. When it composites, it mixes the unfiltered pixels (cached in FEid) back in through the mask. We showed the stored pixels as they were, so a PSD whose smart filter has a mask opened with the filter everywhere. Only after something re-rendered the smart object did the mask appear, because our re-render mixes it. - compose::filter_mask holds the mix, moved from the engine, and its inverse. - Import decodes the unfiltered pixels from FEid (smart_map::unfiltered_from_item) and keeps the mixed result as the smart object's pixels, as the engine's re-render does. - Export writes the layer record the way Photoshop does: unmixed with the unfiltered pixels it writes (or keeps) in FEid, so Photoshop mixes back to what the document showed. Transparent pixels stay empty. Photoshop oracles: sf-filter-mask-hard, sf-filter-mask-gradient and sf-stack-blend-and-mask pass (145 -> 148 of 258); floor 145 -> 148. psd-tools and io corpora unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11) DNG 1.4 lossy JPEG (compression 34892) stores each tile or strip as a baseline-DCT JPEG of 8-bit samples: a gray stream for CFA data, a YCbCr stream for three-sample LinearRaw. The decoder arm from #2021 read the streams but widened every sample by 257, so the values no longer matched the file's levels: an 8-bit WhiteLevel (or its default, 255) clipped everything to white and a 256-entry LinearizationTable was indexed past its end. It also required the JPEG frame to match the clipped row count, which rejected the padded edge tiles real tiled files carry. The arm is now `lossy_jpeg()` in sensor.rs. The decoded 8-bit values are the stored samples, and BlackLevel, WhiteLevel (default 255 for 8-bit data) and the LinearizationTable apply to them exactly as for every other compression. A tile may be coded at the full tile size (edge tiles padded, as the spec says) or at the image's row count; a strip at its row count; the width must be the segment's. BitsPerSample must be 8 and the JPEG's component count must equal SamplesPerPixel (1 or 3); anything else is an error, never a silent conversion. The frame header is checked before any pixel is decoded and the JPEG decoder's own size cap is the segment the IFD declares (already charged against the limits), so a hostile SOF cannot size a buffer past the tile. testgen writes true 8-bit lossy fixtures (`LossyJpegTiles`, and strips via the new `LossyJpegStrips`), accepts pre-encoded `lossy_segments` for hostile-input tests, exposes `baseline_jpeg()`, and leaves WhiteLevel out when `white` is 0. The DNG tests cover CFA and LinearRaw RGB from tiles and strips at 37x23 (partial edge tiles, a short last strip), the default white level, black/white scaling and a LinearizationTable against the uncompressed path, and hostile inputs: a truncated tile, frame-size and component-count mismatches, a 65535x65535 SOF under default and tight limits, a tile over the allocation budget, and 12/16-bit or 4-sample files. The hostile mutation set gains a lossy CFA and a lossy LinearRaw file. The parity doc's DNG row is updated; the scorecard row is left for the coordinating branch. * Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) Aligning the decoded D90 sensor plane with the camera's own JPEG puts the image at (10, 10) in the 4352x2868 sensor plane, giving the camera's 4288x2848 frame (10-pixel margins; the right border reads the camera's flat 255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the camera's frame instead of the uncropped plane, and make a measured profile leave a file that carries its own colour calibration (a DNG) untouched. * File > Save As / Save a Copy / CLI can write PDF: one flattened page with the embedded profile (#3401) * Codecs: open Cineon (.cin) film frames read-only Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from the same Kodak header family: the generic header (big-endian, orientation at 192, channel count at 193, the channel-1 bits/dimensions), one or three channels, three 10-bit samples packed into each 32-bit word on a word boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the file's log black/white points are a display choice and are not applied. A depth other than 10 bits or a channel count other than 1/3 is Unsupported; truncation errors rather than panicking. Read-only (no Cineon writer), so .cin joins the open filters and Cineon read closes part of #1049's G10 gap. * Vector: bound flattening memory, keep over-budget dashes, cheaper edge build (#5195) - flatten: a path's flattened points are capped at 1 << 20; past it every curve keeps a proportional share of its pieces (at least one), so hostile handles from files (vmsk, SVG, effect outlines) cannot exhaust memory. fill_rasterizer flattens the whole path under one budget. - stroke: past the dash step budget (or below coordinate precision), dash_polyline keeps the dashes made so far and draws the rest solid instead of dropping the stroke. Open polylines are no longer copied. - raster: coordinates are clamped to +-1e15 and edges with a non-finite slope (vanishingly short) are skipped, so huge finite coordinates no longer produce NaN coverage. fill_rasterizer sorts edges once instead of after every component (stable sort, identical order). - Cleanups: dead miter `half`, dead loop-length check in trace_mask, shared mask render body, map_knots helper, shared straight-segment test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PSD: cap pattern memory across a parse, reject mixed-depth pattern channels (#5198) - Patterns: one PatternBudget (decoded bytes + zero padding) is shared by every pattern of a block, a .pat file and the pattern blocks of one document; .abr patt sections are charged to the samples' budget. - Patterns: a channel whose depth differs from the first is rejected (the parsed pattern could not be written back). - Slices: descriptor numbers no longer wrap; out-of-range ids are no id, coordinates clamp to i32, and a v6 trailing entry without a usable id attaches its outsets to no slice. - LayerInfo::unpadded_len is computed from field sizes instead of serializing every record into a scratch buffer. - abr desc presets are moved out instead of cloned; UnFl and shmd counts use the bounded preallocation; ImageData::decode_channel (decoded every plane to return one, unused outside its test) is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Vector: bound stroke outline points (#5211) - stroke_polygons dashes all lines first, then counts round caps and joins. When their full-resolution tessellation would exceed 1 << 20 outline points, every round cap and join gets the same smaller segment count (down to 4 per circle, 1 per join; area-exact radius kept). Strokes under the budget are unchanged; no piece is dropped. - The dash step budget (100000) is now shared by all lines of a stroke instead of per polyline, so many subpaths cannot multiply the dash (and cap) count. Past it the rest is drawn solid, as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PSD: write tiff blocks without copies, inflate merged ZIP once - ImageSourceData::to_bytes writes the global mask and global blocks straight from the model with 4-byte alignment instead of cloning each block (data included) to set its padding. Same bytes. - The tiff transcoder's nested regions and blocks write into the parent's buffer (taken and handed back, error or not) instead of building their own output and copying it up per nesting level. Bodies that fail or are not transcoded are truncated before being copied as stored or dropped. Same bytes. - PsdFile::from_bytes_and_merged decodes the merged image with the parse when asked: a ZIP stream is inflated once (the decode's stream check is the parse's); the parse-only check runs only when the decode fails, to keep from_bytes' errors. PSD import uses it with merged_needed. - PsdBuilder::composite documents that Gray/CMYK composites stay straight. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366) Removing long, thin objects (coiled guitar strings, wires) left their outline as darker and lighter blotches and copied pieces of other strings into the fill. The pyramid shrank until the hole's bounding box was four patches across: for a string across the image that is a level where the hole has swallowed its surroundings, so the matches found there copy whatever looks like the blur, and the finer levels (refine-only for wide bounds) keep them. A hole at most a quarter as thick as its bounds are long now counts as thin: the pyramid stops while it is still about two patches thick, and that level starts from a membrane across it (over a few pixels, the surroundings themselves) instead of the onion peel, whose exhaustive search is what made a shallow pyramid unaffordable. Compact holes are unchanged bit for bit. Refs #1366 * perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(history): count snapshot-only tiles against the history budget History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366) Two more causes of ghosts when removing strings and the small knobs selected with them: * Auto sampling summarises the selection's surroundings by a few clusters. Around a long selection those come from the strings' surroundings, so a small part elsewhere (a tuning knob in a differently coloured corner) lost its own surroundings and was filled from far away in another colour. Around a thin selection the Auto area now always reaches as far as the selection is thick. * The membrane that starts a thin hole now starts a patch radius out, past the anti-aliased fringe or halo that a selection drawn close to the object leaves outside it. Refs #1366 * Content-Aware Fill: peel a thin hole where that stays affordable (#1366) Starting every thin hole from a membrane smoothed Spot Healing on film grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain 9.0 against 12.1 around). The onion peel copies the grain; it was only given up because its exhaustive search is too slow on the big level a long thin hole stops at. It now starts the thin hole whenever hole cells times sources stay within 2^28 comparisons, and the membrane only beyond. Refs #1366 * Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open Users on #2788 reported Select Subject dropping clothes that are close in colour to a plain wall and bridging the gap between an arm and the torso. Both come from the same place: the saliency pass labels low-contrast parts of the subject as background, the background colour model then learns them and explains them away, and the final blind hole fill closes every enclosed gap up to 5 % of the mask. Two changes in crates/algo: - A second GrabCut pass whose background model only knows the backdrop. A colour model fitted to the image frame (minus a margin around the salient blob, in case the subject runs out of the picture) marks every pixel it explains as probable background; the blob and whatever the backdrop cannot account for start as probable foreground. Only components that touch the first pass's result survive. - Hole filling that consults the colour models: specks (<= 0.2 % of the mask) always fill, larger holes up to 5 % fill only when their pixels fit the foreground model better than the background's. Tests: two regressions (a cream-shouldered figure on a near-white wall keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus ignored timing and picture-dump helpers. The 6 MP first run goes from about 100 ms to about 200 ms on one core; the P29 repeat path is untouched. * Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2) Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults), and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes Photoshop's HTML list of every bound command by menu. edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use and whether it is modified. Bad names, keys or counts are errors that change nothing. * .kys import: tool keys and sets saved on Windows (K3) Photoshop's <tool> rows now import: each matches our tool by name (our tool names are Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own becomes its override, while its own letter keeps the tool cycling with the others (#5036). A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that would also mean Control on a Mac. The import reports `windows`. * cargo fmt the extension lists Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Gert Pellin <gert@pellin.be> Co-authored-by: timothydaly1 <tadaly04@protonmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Fabio Lissi <fabio.lissi@gmail.com> Co-authored-by: vangel76 <vangel1976@googlemail.com> Co-authored-by: Finn Newick <finnnk@gmail.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Diego Chagas <drochachagas@gmail.com> Co-authored-by: Tanish Manku <tmanku.dev@gmail.com> |
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4e1e325b17
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PSD: a smart object's filter mask shows when the file opens (#5005)
* TIFF: read and write CIE L*a*b* (CIELab, ICCLab); Lab documents stay Lab Photoshop saves Lab documents as CIELab TIFFs (PhotometricInterpretation 8, a* and b* signed), which PhotoCraft could not open, and PhotoCraft saved Lab documents as sRGB TIFFs. - codecs: a Lab channel layout (Lab, LabA) holding a* and b* as PhotoCraft's Lab documents do ((a + 128) / 255; 16 bits like the PSD importer), with its own Lab <-> sRGB conversion (same formulas as photocraft-color; codecs stays standalone) for formats without Lab, which now warn LabConverted. - TIFF read: CIELab and ICCLab (8 and 16 bits, alpha) are handed to the tiff crate as RGB and labelled Lab; a* and b* are converted from the file's encoding (signed a / 256a, or offset). - TIFF write: Lab and LabA as CIELab, as Photoshop writes it; float Lab is written with 16 bits (DepthReduced). - io: a Lab TIFF opens as a Lab document; a Lab document with one plain layer is written to TIFF in Lab (other formats still use sRGB). Photoshop 2025's Lab TIFFs open with the colours Photoshop shows (its own RGB conversion matches within one level at 8 bits and exactly at 16 bits), and Photoshop reads PhotoCraft's Lab TIFFs back with the same L*a*b* values. Fixes #4936 * PSD: a smart object's filter mask shows when the file opens Photoshop stores a smart object's layer pixels with its filters applied but not its filter mask. When it composites, it mixes the unfiltered pixels (cached in FEid) back in through the mask. We showed the stored pixels as they were, so a PSD whose smart filter has a mask opened with the filter everywhere. Only after something re-rendered the smart object did the mask appear, because our re-render mixes it. - compose::filter_mask holds the mix, moved from the engine, and its inverse. - Import decodes the unfiltered pixels from FEid (smart_map::unfiltered_from_item) and keeps the mixed result as the smart object's pixels, as the engine's re-render does. - Export writes the layer record the way Photoshop does: unmixed with the unfiltered pixels it writes (or keeps) in FEid, so Photoshop mixes back to what the document showed. Transparent pixels stay empty. Photoshop oracles: sf-filter-mask-hard, sf-filter-mask-gradient and sf-stack-blend-and-mask pass (145 -> 148 of 258); floor 145 -> 148. psd-tools and io corpora unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11) DNG 1.4 lossy JPEG (compression 34892) stores each tile or strip as a baseline-DCT JPEG of 8-bit samples: a gray stream for CFA data, a YCbCr stream for three-sample LinearRaw. The decoder arm from #2021 read the streams but widened every sample by 257, so the values no longer matched the file's levels: an 8-bit WhiteLevel (or its default, 255) clipped everything to white and a 256-entry LinearizationTable was indexed past its end. It also required the JPEG frame to match the clipped row count, which rejected the padded edge tiles real tiled files carry. The arm is now `lossy_jpeg()` in sensor.rs. The decoded 8-bit values are the stored samples, and BlackLevel, WhiteLevel (default 255 for 8-bit data) and the LinearizationTable apply to them exactly as for every other compression. A tile may be coded at the full tile size (edge tiles padded, as the spec says) or at the image's row count; a strip at its row count; the width must be the segment's. BitsPerSample must be 8 and the JPEG's component count must equal SamplesPerPixel (1 or 3); anything else is an error, never a silent conversion. The frame header is checked before any pixel is decoded and the JPEG decoder's own size cap is the segment the IFD declares (already charged against the limits), so a hostile SOF cannot size a buffer past the tile. testgen writes true 8-bit lossy fixtures (`LossyJpegTiles`, and strips via the new `LossyJpegStrips`), accepts pre-encoded `lossy_segments` for hostile-input tests, exposes `baseline_jpeg()`, and leaves WhiteLevel out when `white` is 0. The DNG tests cover CFA and LinearRaw RGB from tiles and strips at 37x23 (partial edge tiles, a short last strip), the default white level, black/white scaling and a LinearizationTable against the uncompressed path, and hostile inputs: a truncated tile, frame-size and component-count mismatches, a 65535x65535 SOF under default and tight limits, a tile over the allocation budget, and 12/16-bit or 4-sample files. The hostile mutation set gains a lossy CFA and a lossy LinearRaw file. The parity doc's DNG row is updated; the scorecard row is left for the coordinating branch. * Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) Aligning the decoded D90 sensor plane with the camera's own JPEG puts the image at (10, 10) in the 4352x2868 sensor plane, giving the camera's 4288x2848 frame (10-pixel margins; the right border reads the camera's flat 255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the camera's frame instead of the uncropped plane, and make a measured profile leave a file that carries its own colour calibration (a DNG) untouched. * Codecs: open Cineon (.cin) film frames read-only Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from the same Kodak header family: the generic header (big-endian, orientation at 192, channel count at 193, the channel-1 bits/dimensions), one or three channels, three 10-bit samples packed into each 32-bit word on a word boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the file's log black/white points are a display choice and are not applied. A depth other than 10 bits or a channel count other than 1/3 is Unsupported; truncation errors rather than panicking. Read-only (no Cineon writer), so .cin joins the open filters and Cineon read closes part of #1049's G10 gap. * Vector: bound flattening memory, keep over-budget dashes, cheaper edge build (#5195) - flatten: a path's flattened points are capped at 1 << 20; past it every curve keeps a proportional share of its pieces (at least one), so hostile handles from files (vmsk, SVG, effect outlines) cannot exhaust memory. fill_rasterizer flattens the whole path under one budget. - stroke: past the dash step budget (or below coordinate precision), dash_polyline keeps the dashes made so far and draws the rest solid instead of dropping the stroke. Open polylines are no longer copied. - raster: coordinates are clamped to +-1e15 and edges with a non-finite slope (vanishingly short) are skipped, so huge finite coordinates no longer produce NaN coverage. fill_rasterizer sorts edges once instead of after every component (stable sort, identical order). - Cleanups: dead miter `half`, dead loop-length check in trace_mask, shared mask render body, map_knots helper, shared straight-segment test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PSD: cap pattern memory across a parse, reject mixed-depth pattern channels (#5198) - Patterns: one PatternBudget (decoded bytes + zero padding) is shared by every pattern of a block, a .pat file and the pattern blocks of one document; .abr patt sections are charged to the samples' budget. - Patterns: a channel whose depth differs from the first is rejected (the parsed pattern could not be written back). - Slices: descriptor numbers no longer wrap; out-of-range ids are no id, coordinates clamp to i32, and a v6 trailing entry without a usable id attaches its outsets to no slice. - LayerInfo::unpadded_len is computed from field sizes instead of serializing every record into a scratch buffer. - abr desc presets are moved out instead of cloned; UnFl and shmd counts use the bounded preallocation; ImageData::decode_channel (decoded every plane to return one, unused outside its test) is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Vector: bound stroke outline points (#5211) - stroke_polygons dashes all lines first, then counts round caps and joins. When their full-resolution tessellation would exceed 1 << 20 outline points, every round cap and join gets the same smaller segment count (down to 4 per circle, 1 per join; area-exact radius kept). Strokes under the budget are unchanged; no piece is dropped. - The dash step budget (100000) is now shared by all lines of a stroke instead of per polyline, so many subpaths cannot multiply the dash (and cap) count. Past it the rest is drawn solid, as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PSD: write tiff blocks without copies, inflate merged ZIP once - ImageSourceData::to_bytes writes the global mask and global blocks straight from the model with 4-byte alignment instead of cloning each block (data included) to set its padding. Same bytes. - The tiff transcoder's nested regions and blocks write into the parent's buffer (taken and handed back, error or not) instead of building their own output and copying it up per nesting level. Bodies that fail or are not transcoded are truncated before being copied as stored or dropped. Same bytes. - PsdFile::from_bytes_and_merged decodes the merged image with the parse when asked: a ZIP stream is inflated once (the decode's stream check is the parse's); the parse-only check runs only when the decode fails, to keep from_bytes' errors. PSD import uses it with merged_needed. - PsdBuilder::composite documents that Gray/CMYK composites stay straight. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366) Removing long, thin objects (coiled guitar strings, wires) left their outline as darker and lighter blotches and copied pieces of other strings into the fill. The pyramid shrank until the hole's bounding box was four patches across: for a string across the image that is a level where the hole has swallowed its surroundings, so the matches found there copy whatever looks like the blur, and the finer levels (refine-only for wide bounds) keep them. A hole at most a quarter as thick as its bounds are long now counts as thin: the pyramid stops while it is still about two patches thick, and that level starts from a membrane across it (over a few pixels, the surroundings themselves) instead of the onion peel, whose exhaustive search is what made a shallow pyramid unaffordable. Compact holes are unchanged bit for bit. Refs #1366 * perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(history): count snapshot-only tiles against the history budget History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366) Two more causes of ghosts when removing strings and the small knobs selected with them: * Auto sampling summarises the selection's surroundings by a few clusters. Around a long selection those come from the strings' surroundings, so a small part elsewhere (a tuning knob in a differently coloured corner) lost its own surroundings and was filled from far away in another colour. Around a thin selection the Auto area now always reaches as far as the selection is thick. * The membrane that starts a thin hole now starts a patch radius out, past the anti-aliased fringe or halo that a selection drawn close to the object leaves outside it. Refs #1366 * Content-Aware Fill: peel a thin hole where that stays affordable (#1366) Starting every thin hole from a membrane smoothed Spot Healing on film grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain 9.0 against 12.1 around). The onion peel copies the grain; it was only given up because its exhaustive search is too slow on the big level a long thin hole stops at. It now starts the thin hole whenever hole cells times sources stay within 2^28 comparisons, and the membrane only beyond. Refs #1366 * Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open Users on #2788 reported Select Subject dropping clothes that are close in colour to a plain wall and bridging the gap between an arm and the torso. Both come from the same place: the saliency pass labels low-contrast parts of the subject as background, the background colour model then learns them and explains them away, and the final blind hole fill closes every enclosed gap up to 5 % of the mask. Two changes in crates/algo: - A second GrabCut pass whose background model only knows the backdrop. A colour model fitted to the image frame (minus a margin around the salient blob, in case the subject runs out of the picture) marks every pixel it explains as probable background; the blob and whatever the backdrop cannot account for start as probable foreground. Only components that touch the first pass's result survive. - Hole filling that consults the colour models: specks (<= 0.2 % of the mask) always fill, larger holes up to 5 % fill only when their pixels fit the foreground model better than the background's. Tests: two regressions (a cream-shouldered figure on a near-white wall keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus ignored timing and picture-dump helpers. The 6 MP first run goes from about 100 ms to about 200 ms on one core; the P29 repeat path is untouched. * Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2) Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults), and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes Photoshop's HTML list of every bound command by menu. edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use and whether it is modified. Bad names, keys or counts are errors that change nothing. * .kys import: tool keys and sets saved on Windows (K3) Photoshop's <tool> rows now import: each matches our tool by name (our tool names are Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own becomes its override, while its own letter keeps the tool cycling with the others (#5036). A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that would also mean Control on a Mac. The import reports `windows`. * cargo fmt the extension lists Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Gert Pellin <gert@pellin.be> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Fabio Lissi <fabio.lissi@gmail.com> Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com> Co-authored-by: vangel76 <vangel1976@googlemail.com> Co-authored-by: Finn Newick <finnnk@gmail.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Diego Chagas <drochachagas@gmail.com> Co-authored-by: Tanish Manku <tmanku.dev@gmail.com> |
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8a6af66cf6
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DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11) (#5112)
* TIFF: read and write CIE L*a*b* (CIELab, ICCLab); Lab documents stay Lab Photoshop saves Lab documents as CIELab TIFFs (PhotometricInterpretation 8, a* and b* signed), which PhotoCraft could not open, and PhotoCraft saved Lab documents as sRGB TIFFs. - codecs: a Lab channel layout (Lab, LabA) holding a* and b* as PhotoCraft's Lab documents do ((a + 128) / 255; 16 bits like the PSD importer), with its own Lab <-> sRGB conversion (same formulas as photocraft-color; codecs stays standalone) for formats without Lab, which now warn LabConverted. - TIFF read: CIELab and ICCLab (8 and 16 bits, alpha) are handed to the tiff crate as RGB and labelled Lab; a* and b* are converted from the file's encoding (signed a / 256a, or offset). - TIFF write: Lab and LabA as CIELab, as Photoshop writes it; float Lab is written with 16 bits (DepthReduced). - io: a Lab TIFF opens as a Lab document; a Lab document with one plain layer is written to TIFF in Lab (other formats still use sRGB). Photoshop 2025's Lab TIFFs open with the colours Photoshop shows (its own RGB conversion matches within one level at 8 bits and exactly at 16 bits), and Photoshop reads PhotoCraft's Lab TIFFs back with the same L*a*b* values. Fixes #4936 * DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11) DNG 1.4 lossy JPEG (compression 34892) stores each tile or strip as a baseline-DCT JPEG of 8-bit samples: a gray stream for CFA data, a YCbCr stream for three-sample LinearRaw. The decoder arm from #2021 read the streams but widened every sample by 257, so the values no longer matched the file's levels: an 8-bit WhiteLevel (or its default, 255) clipped everything to white and a 256-entry LinearizationTable was indexed past its end. It also required the JPEG frame to match the clipped row count, which rejected the padded edge tiles real tiled files carry. The arm is now `lossy_jpeg()` in sensor.rs. The decoded 8-bit values are the stored samples, and BlackLevel, WhiteLevel (default 255 for 8-bit data) and the LinearizationTable apply to them exactly as for every other compression. A tile may be coded at the full tile size (edge tiles padded, as the spec says) or at the image's row count; a strip at its row count; the width must be the segment's. BitsPerSample must be 8 and the JPEG's component count must equal SamplesPerPixel (1 or 3); anything else is an error, never a silent conversion. The frame header is checked before any pixel is decoded and the JPEG decoder's own size cap is the segment the IFD declares (already charged against the limits), so a hostile SOF cannot size a buffer past the tile. testgen writes true 8-bit lossy fixtures (`LossyJpegTiles`, and strips via the new `LossyJpegStrips`), accepts pre-encoded `lossy_segments` for hostile-input tests, exposes `baseline_jpeg()`, and leaves WhiteLevel out when `white` is 0. The DNG tests cover CFA and LinearRaw RGB from tiles and strips at 37x23 (partial edge tiles, a short last strip), the default white level, black/white scaling and a LinearizationTable against the uncompressed path, and hostile inputs: a truncated tile, frame-size and component-count mismatches, a 65535x65535 SOF under default and tight limits, a tile over the allocation budget, and 12/16-bit or 4-sample files. The hostile mutation set gains a lossy CFA and a lossy LinearRaw file. The parity doc's DNG row is updated; the scorecard row is left for the coordinating branch. * Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) Aligning the decoded D90 sensor plane with the camera's own JPEG puts the image at (10, 10) in the 4352x2868 sensor plane, giving the camera's 4288x2848 frame (10-pixel margins; the right border reads the camera's flat 255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the camera's frame instead of the uncropped plane, and make a measured profile leave a file that carries its own colour calibration (a DNG) untouched. * Codecs: open Cineon (.cin) film frames read-only Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from the same Kodak header family: the generic header (big-endian, orientation at 192, channel count at 193, the channel-1 bits/dimensions), one or three channels, three 10-bit samples packed into each 32-bit word on a word boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the file's log black/white points are a display choice and are not applied. A depth other than 10 bits or a channel count other than 1/3 is Unsupported; truncation errors rather than panicking. Read-only (no Cineon writer), so .cin joins the open filters and Cineon read closes part of #1049's G10 gap. * Vector: bound flattening memory, keep over-budget dashes, cheaper edge build (#5195) - flatten: a path's flattened points are capped at 1 << 20; past it every curve keeps a proportional share of its pieces (at least one), so hostile handles from files (vmsk, SVG, effect outlines) cannot exhaust memory. fill_rasterizer flattens the whole path under one budget. - stroke: past the dash step budget (or below coordinate precision), dash_polyline keeps the dashes made so far and draws the rest solid instead of dropping the stroke. Open polylines are no longer copied. - raster: coordinates are clamped to +-1e15 and edges with a non-finite slope (vanishingly short) are skipped, so huge finite coordinates no longer produce NaN coverage. fill_rasterizer sorts edges once instead of after every component (stable sort, identical order). - Cleanups: dead miter `half`, dead loop-length check in trace_mask, shared mask render body, map_knots helper, shared straight-segment test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PSD: cap pattern memory across a parse, reject mixed-depth pattern channels (#5198) - Patterns: one PatternBudget (decoded bytes + zero padding) is shared by every pattern of a block, a .pat file and the pattern blocks of one document; .abr patt sections are charged to the samples' budget. - Patterns: a channel whose depth differs from the first is rejected (the parsed pattern could not be written back). - Slices: descriptor numbers no longer wrap; out-of-range ids are no id, coordinates clamp to i32, and a v6 trailing entry without a usable id attaches its outsets to no slice. - LayerInfo::unpadded_len is computed from field sizes instead of serializing every record into a scratch buffer. - abr desc presets are moved out instead of cloned; UnFl and shmd counts use the bounded preallocation; ImageData::decode_channel (decoded every plane to return one, unused outside its test) is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Vector: bound stroke outline points (#5211) - stroke_polygons dashes all lines first, then counts round caps and joins. When their full-resolution tessellation would exceed 1 << 20 outline points, every round cap and join gets the same smaller segment count (down to 4 per circle, 1 per join; area-exact radius kept). Strokes under the budget are unchanged; no piece is dropped. - The dash step budget (100000) is now shared by all lines of a stroke instead of per polyline, so many subpaths cannot multiply the dash (and cap) count. Past it the rest is drawn solid, as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PSD: write tiff blocks without copies, inflate merged ZIP once - ImageSourceData::to_bytes writes the global mask and global blocks straight from the model with 4-byte alignment instead of cloning each block (data included) to set its padding. Same bytes. - The tiff transcoder's nested regions and blocks write into the parent's buffer (taken and handed back, error or not) instead of building their own output and copying it up per nesting level. Bodies that fail or are not transcoded are truncated before being copied as stored or dropped. Same bytes. - PsdFile::from_bytes_and_merged decodes the merged image with the parse when asked: a ZIP stream is inflated once (the decode's stream check is the parse's); the parse-only check runs only when the decode fails, to keep from_bytes' errors. PSD import uses it with merged_needed. - PsdBuilder::composite documents that Gray/CMYK composites stay straight. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366) Removing long, thin objects (coiled guitar strings, wires) left their outline as darker and lighter blotches and copied pieces of other strings into the fill. The pyramid shrank until the hole's bounding box was four patches across: for a string across the image that is a level where the hole has swallowed its surroundings, so the matches found there copy whatever looks like the blur, and the finer levels (refine-only for wide bounds) keep them. A hole at most a quarter as thick as its bounds are long now counts as thin: the pyramid stops while it is still about two patches thick, and that level starts from a membrane across it (over a few pixels, the surroundings themselves) instead of the onion peel, whose exhaustive search is what made a shallow pyramid unaffordable. Compact holes are unchanged bit for bit. Refs #1366 * perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(history): count snapshot-only tiles against the history budget History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366) Two more causes of ghosts when removing strings and the small knobs selected with them: * Auto sampling summarises the selection's surroundings by a few clusters. Around a long selection those come from the strings' surroundings, so a small part elsewhere (a tuning knob in a differently coloured corner) lost its own surroundings and was filled from far away in another colour. Around a thin selection the Auto area now always reaches as far as the selection is thick. * The membrane that starts a thin hole now starts a patch radius out, past the anti-aliased fringe or halo that a selection drawn close to the object leaves outside it. Refs #1366 * Content-Aware Fill: peel a thin hole where that stays affordable (#1366) Starting every thin hole from a membrane smoothed Spot Healing on film grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain 9.0 against 12.1 around). The onion peel copies the grain; it was only given up because its exhaustive search is too slow on the big level a long thin hole stops at. It now starts the thin hole whenever hole cells times sources stay within 2^28 comparisons, and the membrane only beyond. Refs #1366 * Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open Users on #2788 reported Select Subject dropping clothes that are close in colour to a plain wall and bridging the gap between an arm and the torso. Both come from the same place: the saliency pass labels low-contrast parts of the subject as background, the background colour model then learns them and explains them away, and the final blind hole fill closes every enclosed gap up to 5 % of the mask. Two changes in crates/algo: - A second GrabCut pass whose background model only knows the backdrop. A colour model fitted to the image frame (minus a margin around the salient blob, in case the subject runs out of the picture) marks every pixel it explains as probable background; the blob and whatever the backdrop cannot account for start as probable foreground. Only components that touch the first pass's result survive. - Hole filling that consults the colour models: specks (<= 0.2 % of the mask) always fill, larger holes up to 5 % fill only when their pixels fit the foreground model better than the background's. Tests: two regressions (a cream-shouldered figure on a near-white wall keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus ignored timing and picture-dump helpers. The 6 MP first run goes from about 100 ms to about 200 ms on one core; the P29 repeat path is untouched. * Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2) Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults), and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes Photoshop's HTML list of every bound command by menu. edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use and whether it is modified. Bad names, keys or counts are errors that change nothing. * .kys import: tool keys and sets saved on Windows (K3) Photoshop's <tool> rows now import: each matches our tool by name (our tool names are Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own becomes its override, while its own letter keeps the tool cycling with the others (#5036). A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that would also mean Control on a Mac. The import reports `windows`. * cargo fmt the extension lists Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Gert Pellin <gert@pellin.be> Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com> Co-authored-by: vangel76 <vangel1976@googlemail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Finn Newick <finnnk@gmail.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Diego Chagas <drochachagas@gmail.com> Co-authored-by: Tanish Manku <tmanku.dev@gmail.com> |
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4446ec6d65
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PSD: write tiff blocks without copies, inflate merged ZIP once (#5221)
* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) Aligning the decoded D90 sensor plane with the camera's own JPEG puts the image at (10, 10) in the 4352x2868 sensor plane, giving the camera's 4288x2848 frame (10-pixel margins; the right border reads the camera's flat 255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the camera's frame instead of the uncropped plane, and make a measured profile leave a file that carries its own colour calibration (a DNG) untouched. * Codecs: open Cineon (.cin) film frames read-only Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from the same Kodak header family: the generic header (big-endian, orientation at 192, channel count at 193, the channel-1 bits/dimensions), one or three channels, three 10-bit samples packed into each 32-bit word on a word boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the file's log black/white points are a display choice and are not applied. A depth other than 10 bits or a channel count other than 1/3 is Unsupported; truncation errors rather than panicking. Read-only (no Cineon writer), so .cin joins the open filters and Cineon read closes part of #1049's G10 gap. * PSD: write tiff blocks without copies, inflate merged ZIP once - ImageSourceData::to_bytes writes the global mask and global blocks straight from the model with 4-byte alignment instead of cloning each block (data included) to set its padding. Same bytes. - The tiff transcoder's nested regions and blocks write into the parent's buffer (taken and handed back, error or not) instead of building their own output and copying it up per nesting level. Bodies that fail or are not transcoded are truncated before being copied as stored or dropped. Same bytes. - PsdFile::from_bytes_and_merged decodes the merged image with the parse when asked: a ZIP stream is inflated once (the decode's stream check is the parse's); the parse-only check runs only when the decode fails, to keep from_bytes' errors. PSD import uses it with merged_needed. - PsdBuilder::composite documents that Gray/CMYK composites stay straight. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2) Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults), and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes Photoshop's HTML list of every bound command by menu. edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use and whether it is modified. Bad names, keys or counts are errors that change nothing. * .kys import: tool keys and sets saved on Windows (K3) Photoshop's <tool> rows now import: each matches our tool by name (our tool names are Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own becomes its override, while its own letter keeps the tool cycling with the others (#5036). A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that would also mean Control on a Mac. The import reports `windows`. * cargo fmt the extension lists Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Tanish Manku <tmanku.dev@gmail.com> |
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5dafbeeafc
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Codecs: open Cineon (.cin) film frames read-only (#4691)
* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) Aligning the decoded D90 sensor plane with the camera's own JPEG puts the image at (10, 10) in the 4352x2868 sensor plane, giving the camera's 4288x2848 frame (10-pixel margins; the right border reads the camera's flat 255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the camera's frame instead of the uncropped plane, and make a measured profile leave a file that carries its own colour calibration (a DNG) untouched. * Codecs: open Cineon (.cin) film frames read-only Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from the same Kodak header family: the generic header (big-endian, orientation at 192, channel count at 193, the channel-1 bits/dimensions), one or three channels, three 10-bit samples packed into each 32-bit word on a word boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the file's log black/white points are a display choice and are not applied. A depth other than 10 bits or a channel count other than 1/3 is Unsupported; truncation errors rather than panicking. Read-only (no Cineon writer), so .cin joins the open filters and Cineon read closes part of #1049's G10 gap. * cargo fmt the extension lists Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7edc7aa03d
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Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) (#4323)
Aligning the decoded D90 sensor plane with the camera's own JPEG puts the image at (10, 10) in the 4352x2868 sensor plane, giving the camera's 4288x2848 frame (10-pixel margins; the right border reads the camera's flat 255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the camera's frame instead of the uncropped plane, and make a measured profile leave a file that carries its own colour calibration (a DNG) untouched. Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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38b96f273a
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Move: Show Transform Controls frames every selected layer (#5917)
As in Photoshop, with several layers selected (Shift-click with Auto-Select, or the Move marquee) Show Transform Controls draws one frame around all of them (the Background excluded) and outlines every selected shape layer. Before, the frame showed only the active layer, so the other selected layers had no feedback on the canvas. The frame joins the boxes Free Transform would open on each layer (transform_frame), and it hides while a corner radius widget is dragged. Free Transform works on one layer, so the shared frame has no handles and a press on it doesn't start Free Transform; a drag inside still moves every selected layer. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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e47086717a
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Channels: load the targeted layer mask as selection (#5562)
* Load the targeted layer mask from Channels footer * Fix Channels test setup after mask reveal |
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8d840eab59
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i18n(es): complete dynamic UI translations (#4306)
* i18n(es): complete dynamic UI translations * es.tsv: keep Blur Angle once after merging main --------- Co-authored-by: gorevyoneticisi <gorevyoneticisi@users.noreply.github.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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7e0f48a290
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Blur Gallery: Tilt-Shift and Spin Blur on the image (#3373) (#3829)
* Blur Gallery: Field Blur pins on the image (#3373) Field Blur opened a parameter dialog with one centre, though the engine already blends any number of pins. It now works as Photoshop's Blur Gallery workspace: the image under the dialog takes the pointer. A click adds a pin and selects it, a drag moves a pin, and a drag around the selected pin's ring turns its blur up or down (one turn is the 0-500 px range; the arc shows the amount). Delete or Backspace removes the selected pin. The dialog shows the selected pin's Blur and Preview, and opens at the right edge, beside the image, so the pins stay in view. The pins live in the dialog's fields (`pins`, `__selected`), so the existing filter preview follows every change, OK applies filter.blurGallery.fieldBlur with them in one step, and automation drives it with ui.dialog.set. Pins are fractions of the selection's bounds when there is one, else the canvas, as the engine reads them. Proxy previews now scale Blur Gallery pins' pixel blur like other pixel params. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Blur Gallery: Iris Blur's pins and handles on the image (#3373) Iris Blur opened a parameter dialog with one ellipse. It now uses the Field Blur workspace too, with Photoshop's handles on the selected pin: the four on its outline resize that axis and turn the shape, the square at its corner rounds it towards a rectangle, and the four dots inside set the sharp core, where the blur starts. A click adds a pin with the selected pin's shape and blur; pins move, their ring sets the blur, Delete removes them, and the preview follows. The pins keep the command's own keys (radiusX/radiusY as fractions of the bounds' shorter side, angle, roundness, feather), and the handles use the engine's superellipse geometry, so what the outline shows is where the filter blurs. Values from automation are cleaned before use. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Blur Gallery: Tilt-Shift and Spin Blur on the image (#3373) Tilt-Shift and Spin Blur opened parameter dialogs; they now use the Blur Gallery workspace with Photoshop's handles. Tilt-Shift: the solid lines bound the sharp band (drag to widen or narrow it), the dashed lines mark where the blur is full (drag to set the transition), the dots on the solid lines turn the band, the pin moves it and its ring sets the blur. The engine takes one band, so a click adds none and the dialog keeps the command's own centerX, centerY, angle, focus, transition and blur. Spin Blur: pins like Iris Blur's, with the outline handles resizing and turning the ellipse; the ring and the dialog set the blur angle (one turn of the ring is 360 degrees). Pins keep the command's keys (radiusX, radiusY, angle, blurAngle). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n(vi): translate the Field Blur pin strings main added the Vietnamese catalog after this branch was cut, so every_tl_literal_is_translated failed on the merge for "No pin selected" and the pin hint. Terms follow the catalog's own: ghim (pin), Bấm (click), Delete kept as the key name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(vi): translate the Iris Blur handle hint main added the Vietnamese catalog after this branch was cut; terms follow the catalog's own (tay nắm for handle, Kéo for drag). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(vi): translate the Tilt-Shift and Spin Blur hints main added the Vietnamese catalog after this branch was cut; terms follow the catalog's own (ghim, tay nắm, Chuyển tiếp, Góc làm mờ). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * Blur Gallery: Alt+Cancel Reset starts again from one pin main's Alt+Cancel → Reset (#3871) restores a filter dialog's schema defaults, and the schema has none for Field Blur's pins, so Reset left the workspace with no pins. blur_pins::reset now puts back the opening pin (in the middle, selected), and reset_fields runs it for the Blur Gallery. init is reset plus capturing the bounds, which Reset keeps. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(hu, tr): translate the Field Blur pin strings main added complete Hungarian and Turkish catalogs after this branch was cut. Terms follow each catalog: tű / Mezőelmosás (informal Hungarian), pim / Alan Bulanıklığı (formal Turkish). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(hu, tr): translate the Iris Blur handle hint Terms follow each catalog: fogantyú for handle (Hungarian), tutamaç for handle (Turkish). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(hu, tr): translate the Tilt-Shift and Spin Blur hints Terms follow each catalog: tű, fogantyú, Átmenet (Hungarian); pim, tutamaç, Geçiş (Turkish). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(sr): translate the Field Blur pin strings Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n(sr): translate the Iris Blur handle hint Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n(sr): translate the Tilt-Shift and Spin Blur hints Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n: keep main's catalog row where both added the same label Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs/gaps.md: the Tilt-Shift and Spin paragraph replaces the Field/Iris one --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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cd046f4a70
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Arrow-key nudges: a run of nudges is one History state, with Tools preferences (#2259) (#2764)
* Arrow-key nudges: a run of nudges is one History state, with Tools preferences (#2259) Tapping or holding an arrow key nudged the selected layers one pixel per History state, so one Undo took back one pixel. Nudges of the same thing that follow each other now share one `coalesce` key (the engine already folds edits with the same key into one step), so a run is one state and one Undo takes it back. - nudge_bundle.rs decides which run a nudge belongs to: the previous nudge was of the same thing (layers, selection outline), came within the pause, and left the document as it is now (no other edit, Undo/Redo, layer selection or save in between). - move_mods.rs runs layer.translate and select.transformSelection through it; Alt-nudges (a copy each) never join a run. Selected pixels float until dropped, which is one state already. - Free Transform keeps its own session history; its box nudges fold into one session step (transform_tool.rs). - Tools preferences: Bundle Arrow-Key Nudges (default on; off gives a state per press as before) and Nudge Bundle Pause (ms) (default 1000, 100..10000, hidden while bundling is off). Labels translated in all catalogues. The two #1428 tests that asserted a state per press for the selection outline now cover both settings. * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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a61df64cc9
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feat(ui): select guides, the guide context menu and Edit Selected Guides (#3734)
* feat(engine): view.editGuide changes a guide in one step Photoshop's Edit Selected Guides (the guide context menu) reopens New Guide on the selected guide. view.editGuide takes the guide by orientation and index and changes whatever is given: "newOrientation", "position" (pixels or a length with a unit, % of the new orientation's extent) and "color" (a name or "#rrggbb"), as one undoable "Edit Guide" step. A guide that keeps its orientation keeps its index; one that turns goes to the end of the other list. Without "color" the guide keeps its own colour, or none. Bad params are refused without a history step. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ui): select guides, the guide context menu and Edit Selected Guides As in Photoshop, a click on a guide with the Move tool (or ⌘ with a selection tool) selects it, drawn in Photoshop's selected-guide blue (#0000ff); a press anywhere else deselects it, and Delete or Backspace deletes it, before Edit › Clear can reach the pixels. A guide that is dragged stays selected, and a click no longer nudges a guide to the pointer. One guide at a time. Right-click on a guide selects it and opens Photoshop's guide menu: Edit Selected Guides, Lock Guides, Clear Guides, Clear Canvas Guides, Clear Selected Guides and Clear Selected Artboard Guides. Edit Selected Guides opens the New Guide dialog on the guide (its orientation, its position in the ruler unit and its colour, Cyan for a guide dragged from a ruler) and OK runs view.editGuide, sending the colour only when it was changed. The selection is view state (UiState.selected_guide, readable over the control channel), keyed by document, orientation and position like guide colours, so it lapses by itself when its guide goes. The menu's two new labels are in every catalogue. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(ui): Alt-click turns a guide; double-click opens the guide preferences As in Photoshop, with the Move tool: - Alt-clicking a guide turns it: a vertical guide becomes horizontal through the point clicked, and the other way round. It keeps its colour and stays selected; one undoable Edit Guide step (view.editGuide). Locked or hidden guides can't be turned. - Double-clicking a guide opens Preferences › Guides, Grid & Slices. docs/ui-parity.md lists the guide interactions. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(i18n): Hungarian and Turkish strings for the guide menu Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ui): the spelling rows call engine_call with the app main's spelling suggestions (choose_spelling) came in calling engine_call(menu, command); on this branch engine_call takes the app first (the guide menu needs it), so the merge didn't compile. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n(sr): translate the guide context menu items Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(ui): give main's move-hover test guide drag a press point Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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9788e5ee5e
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Shortcuts: a command can answer a second key (F2/F3/F4, Shift+F7, Cmd++) (#3665) (#3746)
* Shortcuts: a command can answer a second key (F2/F3/F4, Shift+F7, Cmd++) (#3665) Photoshop's default set gives some commands a second key besides the one its menu shows: F2/F3/F4 Cut/Copy/Paste beside Cmd+X/C/V, Shift+F7 Inverse beside Cmd+Shift+I, Cmd++ beside Cmd+= for Zoom In, Shift+Backspace for Fill. A command could hold only one key here, so these couldn't exist and a .kys import kept only a row's first key (a set listing Copy as Cmd+C and F3 could leave Cmd+C unbound). - prefs::ALTERNATE_SHORTCUTS holds Photoshop's second keys; Preferences.alternate_shortcuts (alternateShortcuts) replaces a command's defaults, [] removes them. Old settings files load unchanged. - edit.keyboardShortcuts takes `alternates`; reset, moving a key (taken from another command's main key or alternates) and the conflict list count every key, and a call's changes now apply atomically. - .kys import keeps a row's other keys as the command's alternates. - Dispatch matches every key (a user's main key wins over a default alternate); the UI-only SECONDARY table is folded in, so Fill's Shift+Backspace survives an override of its main key. Menus still show only the main key. - Keyboard Shortcuts dialog shows each command's alternates, removable one by one, with Add Shortcut to add one; Use Default / Reset All restore them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Translate Add Shortcut into Hungarian; regenerate the scorecard Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Scorecard: regenerate for the new alternate_shortcuts preference Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * docs: regenerate scorecard after merging main Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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4cc0518169
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Menu bar from the keyboard: Alt / F10 focus, Alt+letter, underlined mnemonics (#4988) (#5091)
As Photoshop's menus on Windows: a tap on Alt (or F10) puts the keyboard on the in-window menu bar, with File lit; ← and → move along it, ↓, ↩ and Space open the lit menu with its first row lit, Esc or a click leave. Alt+letter opens the menu with that mnemonic, open or not, and in an open menu a letter runs the row with that mnemonic or opens its submenu. Mnemonics are assigned per menu level from the labels as shown (so translated), unique within the level: Photoshop's F E I L Y S T V W H for the top menus where the label has the letter, else the first unused letter, word starts first; only ASCII letters and digits, since those are the keys the keyboard reports. They are underlined while Alt is held, the bar is focused or the menu was opened from the keyboard; a menu opened with the mouse shows none until Alt, as on Windows. The underline is a layout job with the placeholder colour, so disabled rows stay dim; without underlines the text path is unchanged. The shortcuts defer to the focused bar as they do to an open menu, so E opens Edit instead of picking the Eraser and the arrows don't nudge the layer. Rows carry their mnemonic in the navigation state. macOS keeps the native menu bar, where this doesn't run. Tests: two unit tests (assignment, key letters) and seven harness tests (Alt focus and arrows, second Alt / Esc / click, Alt+letter and Enter, letters in an open menu, underline conditions, the layout job, and the whole app's shortcut deferral). Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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5cb5ab52fc
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Crop tool: Content-Aware fill of the area a rotated or extended crop uncovers (#3823) (#3827)
* Crop tool: Content-Aware fill of the area a rotated or extended crop uncovers (#3823) image.crop gains contentAware (bool, default false). After a turned crop or one that extends past the canvas, the area the original image doesn't cover is filled from its surroundings on the Background (else the active pixel layer), in the crop's one undo step. Each connected piece (corner, edge strip) gets its own Content-Aware sampling window and samples only covered pixels; the patch search is Edit > Fill > Content-Aware's (fill_cmds::content_aware_native, shared). A crop that uncovers nothing is unchanged; one with nothing to sample from fails and rolls back. Crop options bar: Fill: Background (Default) / Content-Aware Fill (ToolOptions crop_content_aware, ui.set cropFill). Generative Expand is not offered. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Crop: adapt to Document::background after main removed is_background Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Crop: translate Background (Default) for Hungarian and Turkish Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Fix the merge with main: UI_SET_FIELDS length, Serbian Background (Default) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Merge main: UI_SET_FIELDS counts both new fields --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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9df067b297
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Shapes: on-canvas corner radius widgets for live rectangles (TOOL-214-12) (#5276)
* Shapes: on-canvas corner radius widgets for live rectangles (TOOL-214-12) As in Photoshop, with Path Selection or the Rectangle tool the active shape layer's live rectangle shows a round widget at the centre of each corner arc (a few screen points inside a sharp corner). Dragging one rounds every corner alike, Alt drags that corner alone; the radius follows the move along the corner's diagonal from the press, within half the shorter side. The drag previews the new outline and commits one shape.edit with radii on release, one history step; a click changes nothing. Docs: ui-parity row done, TOOL-214-12 note updated (still partial: shape feather), target-app-parity, regenerated scorecard. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Corner radius widgets: every selected rectangle, Move tool, cursor and readout As in Photoshop: - every selected live rectangle shows its widgets, also with the Move tool when Show Transform Controls is on; - dragging any widget gives every selected rectangle the same radius (each capped at half its own shorter side); Alt changes that corner on each; all the shape.edit calls share one history step (coalesce); - the pointer over a widget is the arrow with a rounded-corner badge, and a drag shows an "R: 25.0 px" readout; - while dragging, the transform box and the Move rollover highlight hide, and the Move tool's snapping started by the press is dropped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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d56aa35bce
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Blur Gallery: Iris Blur's pins and handles on the image (#3373) (#3822)
* Blur Gallery: Field Blur pins on the image (#3373) Field Blur opened a parameter dialog with one centre, though the engine already blends any number of pins. It now works as Photoshop's Blur Gallery workspace: the image under the dialog takes the pointer. A click adds a pin and selects it, a drag moves a pin, and a drag around the selected pin's ring turns its blur up or down (one turn is the 0-500 px range; the arc shows the amount). Delete or Backspace removes the selected pin. The dialog shows the selected pin's Blur and Preview, and opens at the right edge, beside the image, so the pins stay in view. The pins live in the dialog's fields (`pins`, `__selected`), so the existing filter preview follows every change, OK applies filter.blurGallery.fieldBlur with them in one step, and automation drives it with ui.dialog.set. Pins are fractions of the selection's bounds when there is one, else the canvas, as the engine reads them. Proxy previews now scale Blur Gallery pins' pixel blur like other pixel params. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Blur Gallery: Iris Blur's pins and handles on the image (#3373) Iris Blur opened a parameter dialog with one ellipse. It now uses the Field Blur workspace too, with Photoshop's handles on the selected pin: the four on its outline resize that axis and turn the shape, the square at its corner rounds it towards a rectangle, and the four dots inside set the sharp core, where the blur starts. A click adds a pin with the selected pin's shape and blur; pins move, their ring sets the blur, Delete removes them, and the preview follows. The pins keep the command's own keys (radiusX/radiusY as fractions of the bounds' shorter side, angle, roundness, feather), and the handles use the engine's superellipse geometry, so what the outline shows is where the filter blurs. Values from automation are cleaned before use. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n(vi): translate the Field Blur pin strings main added the Vietnamese catalog after this branch was cut, so every_tl_literal_is_translated failed on the merge for "No pin selected" and the pin hint. Terms follow the catalog's own: ghim (pin), Bấm (click), Delete kept as the key name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(vi): translate the Iris Blur handle hint main added the Vietnamese catalog after this branch was cut; terms follow the catalog's own (tay nắm for handle, Kéo for drag). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * Blur Gallery: Alt+Cancel Reset starts again from one pin main's Alt+Cancel → Reset (#3871) restores a filter dialog's schema defaults, and the schema has none for Field Blur's pins, so Reset left the workspace with no pins. blur_pins::reset now puts back the opening pin (in the middle, selected), and reset_fields runs it for the Blur Gallery. init is reset plus capturing the bounds, which Reset keeps. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(hu, tr): translate the Field Blur pin strings main added complete Hungarian and Turkish catalogs after this branch was cut. Terms follow each catalog: tű / Mezőelmosás (informal Hungarian), pim / Alan Bulanıklığı (formal Turkish). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(hu, tr): translate the Iris Blur handle hint Terms follow each catalog: fogantyú for handle (Hungarian), tutamaç for handle (Turkish). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE * i18n(sr): translate the Field Blur pin strings Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n(sr): translate the Iris Blur handle hint Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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21c7cf637a
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Curvature Pen: edit finished paths (drag, add, smooth/corner) with an adaptive cursor (#5197)
* Curvature Pen: drag an anchor of the active path without a modifier As in Photoshop, the Curvature Pen with no path being drawn shows the active path's anchors (work path, active shape layer or targeted vector mask), and a press-drag on one moves it with no Ctrl/Cmd. The curve reflows: every smooth knot of that subpath gets its handles recomputed with the Curvature Pen's own curvature_knots, so it keeps flowing through all its anchors; corners keep their handles. The drag previews live and commits one history step. - vector: edit::move_anchors_curvature - engine: path.moveAnchors takes "curvature": bool=false - ui-egui: direct_select routes the idle Curvature Pen press (Edit::Curvature) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Curvature Pen: add anchors, toggle smooth/corner and adapt the cursor on finished paths As in Photoshop, with no path being drawn the Curvature Pen also: - adds an anchor where a segment of the active path is clicked (path.addAnchor), and a drag pulls it like any anchor; adding and dragging are one history step; - toggles an anchor between smooth and corner on a double-click (path.convertPoint with the new "curvature" param, vector edit::toggle_curvature_point): a Pen-drawn corner rounds off and the segments around it curve through it; a second double-click makes it a corner again; - shows what a press does in its cursor: + over a segment, four arrows over an anchor (also an anchor of the path being drawn). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * rustfmt --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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524d608b50
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feat(psd): editable Filter Gallery smart filters (Chrome) (#3426)
* feat(psd): map Filter Gallery smart filters to filter.filterGallery (Chrome)
A PSD smart filter from Filter > Filter Gallery (`GEfc`) was kept verbatim
as psd.unsupportedFilter, so it could not be edited. Its effect stack
(`GEfs` list of `GEfc` effects with `GEfk` effect enum and `GELv`
visibility) now maps to `filter.filterGallery {effects, foreground,
background}` when every effect and setting is modelled, and is written
back as `GEfc` on export. Layout taken from a Photopea-authored PSD.
The table starts with Chrome (`Chrm`: `Dtl ` detail, `Smth` smoothness).
Stacks with other effects or unknown settings stay verbatim as before.
* feat(smart-filters): edit Filter Gallery smart filters in the gallery dialog
Double-clicking a Filter Gallery smart filter in the Layers panel did
nothing. It now opens the Filter Gallery dialog with the recorded effect
stack and colours, previewing on the pixels below that filter; OK updates
the filter in place with layer.smartFilter.setParams (one history step).
* fix(psd): read and write Photoshop's inline Filter Gallery effect
Photoshop 27 writes a Filter Gallery smart filter with a single effect
inline in `Fltr` (`GEfc { GEfk, <settings> }`) rather than as a `GEfs`
list, so such files still opened as psd.unsupportedFilter. Both layouts
are read now. A single visible effect is written inline as Photoshop does;
several or hidden effects keep the list, which is the only layout with a
visibility flag (`GELv`).
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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28e58d20d9
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fix(ui): snap distorted corners to visible guides (#3928)
Co-authored-by: zenjabba <679864+zenjabba@users.noreply.github.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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a62ef68ca2
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CMYK: Hue/Saturation and Color Balance keep the black ink (#5000)
* Modern Brightness/Contrast: Photoshop's brightness curve The modern brightness curve was a line rolled off by a v^P term. It sat up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels off for lowered brightness. The curve is refit to the Photoshop ground truth we have: - the ±50 samples from 4759d12b; - the photoshop corpus's brightness +25 / contrast +30 files, inverted through the (exact) contrast curve. Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255, then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the exact inverse of the curve raised by as much (the -50 samples confirm this to within a level). Every measured point is within about a level. For strong values the knee moves down so the curve stays monotone across -150..150. Brightness then contrast are evaluated through one 4096-entry table, built in 55 us. The GPU uses that same table through the Levels/Curves kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree by construction. Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now pass (145 -> 151 of 258). The floor goes 133 -> 151. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: Brightness/Contrast curves each ink, as Photoshop does Photoshop applies Brightness/Contrast in a CMYK document to each ink's stored value, 1 - ink, black included. Both the modern and the legacy curve do this; the cmyk8 brightness-contrast(-legacy) oracles match it within a level on every pixel of the files' own inks. Raising brightness takes ink away. We applied it to the screen colour instead. - cmyk_channel_adjustment gains Brightness/Contrast. apply_in builds the channel curve once (brightness_contrast_lut) and runs each separated ink through it (ink_through). - Destructive Image > Adjustments on a CMYK layer curves the stored inks directly, so it is exact; a selection mixes them. adjusted_channels now takes the per-pixel operation, and works out luma only for CMYK Threshold, which compares it. - The GPU leaves CMYK Brightness/Contrast to the CPU, like the other ink rules. cmyk8/16 brightness-contrast oracles, bad pixels: - modern: 72% -> 48-57%, max error 0.19 -> 0.09 - legacy: 71% -> 51-53% The rest is our separation of the RGB composite, not the rule. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK Threshold compares the inks' own luma, as Photoshop does Photoshop's CMYK Threshold splits on the Rec. 601 luma of the inks' plain complement, (1 - c)(1 - k) and so on, whatever the document's profile. On the files' own inks this puts every pixel of cmyk8 and cmyk16 threshold-128.psd on the right side of level 128. The profile's RGB luma missed 100. stored_channels works the luma out from the inks itself (ink_luma), so it no longer takes one; the engine's stored-channel path no longer converts each pixel to RGB at all. Through the separated RGB composite the cmyk threshold oracles drop from 1.6% to 0.2% bad pixels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK legacy Brightness/Contrast pivots at 128 in ink Photoshop's legacy contrast pivots at level 128 of the ink, which is 127 of 255 of the stored value (1 - ink) that the curve runs on, not 128 as in RGB. On Photoshop's own 16-bit inks (cmyk16 brightness-contrast-legacy.psd) ours sat a constant 0.43 of a level above. That is exactly the one-level pivot shift times contrast +30's slope minus one; with the pivot moved, the inks match within 0.01. brightness_contrast_lut is now ink_brightness_contrast_lut, since its legacy curve is the CMYK one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: adjustment layers composite on the document's own inks The compositor works in display RGB. In a CMYK document, an adjustment layer that Photoshop evaluates on the inks could only act on our separation of the RGB composite, and that separation's black differs from the file's. So even exact ink rules missed: CMYK Invert was 10% off, Levels and Curves 50-65%. The ink-native compositor (compose::native, until now only for flattening plain raster stacks) now takes adjustment layers too: - Invert, Posterize, Threshold and Brightness/Contrast (modern and legacy), and Levels and Curves on CMYK channels, prepared once (InkStack, InkOp) and applied to the straight inks. - Opacity and an unfeathered layer mask mix the inks linearly, as in Photoshop; raster layers' masks scale their coverage the same way. - A CMYK stack of plain raster layers and such adjustments renders this way for display, export and reduced views (render_cmyk, tiles in parallel); flattening and merging keep the adjusted inks exactly. - Stacks of raster layers alone keep the RGB compositor, which the GPU matches. The GPU already leaves these adjustments to the CPU. Photoshop oracles: cmyk8 and cmyk16 invert, posterize-4, threshold-128, levels, curves, brightness-contrast and brightness-contrast-legacy all pass (14 files), 151 -> 165 of 258; floor 151 -> 165. psd-tools and io corpora unchanged. 24 MP CMYK8 with one adjustment renders in 286 ms on the inks, against 442 ms through the RGB compositor. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK ink compositing inlines open groups The ink compositor gave up on any group. Now a group at full opacity without a mask is inlined: - a pass-through group's children composite straight onto the backdrop, so an adjustment inside it reaches the layers below; - an isolated (Normal) group of raster layers alone composites as its children would, since Normal is associative. An isolated group with an adjustment, which only sees the group's content, keeps the RGB compositor. So do a translucent group and an artboard. Nesting is bounded. psd-tools' CMYK adjustment files keep their swatches in pass-through groups. With #4948's fair comparison, curves_cmyk drops from 37% to 0.3% bad pixels and levels_cmyk from 14% to 0.2%. The photoshop corpus is unchanged at 165. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: Hue/Saturation and Color Balance keep the black ink In a CMYK document Photoshop applies Hue/Saturation (not Colorize) and Color Balance to C, M and Y as the complement of an RGB colour, and leaves the black ink alone. On the photoshop corpus's own inks, cmyk16 hue-saturation.psd follows this on every pixel within half a level (cmyk8 within two), and color-balance within our RGB Color Balance's own error. We applied both to the separated screen colour, which also rewrote K. - adjust::cmy_adjustment and apply_cmy run the RGB adjustment once per band on (1 - c, 1 - m, 1 - y). - The ink compositor (InkOp::Cmy), the RGB compositor's CMYK branch and destructive Image > Adjustments (pixels::adjusted_cmy) use them. The GPU leaves these to the CPU in CMYK documents, as it does the other ink rules. - Colorize separates its colour again, black included, so it keeps the screen-colour path. cmyk8/16 oracles, bad pixels: - hue-saturation: 100% -> 0.4-0.7% - color-balance: 74% -> 25% Neither passes yet. Half a level of cyan ink is three levels of red through the profile at saturated cyan, and our RGB models leave that much. The pass count stays at 165. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Modern brightness: knee at output 126, fit out to -95 and +150 psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast layers to their own columns. Read through the exact contrast curve, it gives Photoshop's brightness at -95, -31, +23 and +150, well past the +/-50 samples the first fit had. The +/-50 curve extrapolated badly there: 22 levels off at -95 and 25 at +150. Every setting puts the knee at about the same output level, not input. The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at 126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23, +25 and +50 within 1.4 levels. Past about +110 no such cubic stays below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with the slope continuous at the knee. That gives +150 within 6 levels, where every curve family tried bottoms out. Lowered curves are still the inverse of raised ones. The photoshop corpus's six brightness-contrast oracles still pass. psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and _grayscale from 0.098 to 0.016. The new measurements are pinned in modern_brightness_matches_photoshop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Levels: whole levels at every step and Photoshop's shadow toe In 8 bits Photoshop rounds each of the three Levels steps to a whole level (half up): the input-range stretch (already modelled), the midtone gamma and the output range. A narrow output range therefore merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to 58 through a 0.47 channel gamma and the master's 48..255, where the unrounded curve gave 56..59 (3 levels off in blue). The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma that joins the power curve with the same value and slope (q = 2.2, fitted). With the rounding, that is exact on 1116 of the 1118 levels of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7: every level exact). Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors: photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Lab: adjustment layers composite on the stored L, a and b The compositor reads a Lab document's layers through display RGB, which clips colours outside its gamut, so the adjustments Photoshop evaluates on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels and Curves with Lab records) only saw the clipped colours: the photoshop corpus's Lab oracles were up to 11 levels off on saturated colours. compose::native_lab works a Lab stack of plain layers out on the stored values instead, like the CMYK ink path: Normal mixes L, a and b linearly, an opaque layer keeps them exactly, a layer mask scales the mix, and adjustment layers run adjust::lab_stored_op on each pixel. Stacks with such adjustments render for display this way; flattening a plain Lab stack keeps its stored values (exports no longer clip). Anything else (other blend modes, effects, other adjustments) keeps the RGB compositor. Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves and brightness-contrast-legacy; lab8 invert and posterize-4. lab8 levels and legacy B/C come within a level (their 8-bit rules are #5143 and #5132). psd-tools and io unchanged; every round trip unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: Posterize works on the stored values (1 - ink) Photoshop posterizes a CMYK channel's stored value, 1 - ink, not the ink: with levels whose steps are uneven (3, 7, 13, 21) the two differ, e.g. 3 levels take an ink of 85 to 128, where posterizing the ink drops it to none. psd-tools posterize_cmyk.psd goes from 13.8 % of pixels off to exact; psd-tools 241 -> 242, floor 242. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Raise corpus floors to the results of the landed adjustment fixes Photoshop-authored 165 -> 185 of 258, io 146 -> 148 of 170, psd-tools 242 -> 249 of 309, measured with the CMYK, Lab, 32-bit, Levels, Threshold, Posterize, feather and pass-through PRs merged together. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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1e6f565a7b
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CMYK: adjustment layers composite on the document's own inks (14 oracles pass) (#4945)
* Modern Brightness/Contrast: Photoshop's brightness curve The modern brightness curve was a line rolled off by a v^P term. It sat up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels off for lowered brightness. The curve is refit to the Photoshop ground truth we have: - the ±50 samples from 4759d12b; - the photoshop corpus's brightness +25 / contrast +30 files, inverted through the (exact) contrast curve. Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255, then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the exact inverse of the curve raised by as much (the -50 samples confirm this to within a level). Every measured point is within about a level. For strong values the knee moves down so the curve stays monotone across -150..150. Brightness then contrast are evaluated through one 4096-entry table, built in 55 us. The GPU uses that same table through the Levels/Curves kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree by construction. Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now pass (145 -> 151 of 258). The floor goes 133 -> 151. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: Brightness/Contrast curves each ink, as Photoshop does Photoshop applies Brightness/Contrast in a CMYK document to each ink's stored value, 1 - ink, black included. Both the modern and the legacy curve do this; the cmyk8 brightness-contrast(-legacy) oracles match it within a level on every pixel of the files' own inks. Raising brightness takes ink away. We applied it to the screen colour instead. - cmyk_channel_adjustment gains Brightness/Contrast. apply_in builds the channel curve once (brightness_contrast_lut) and runs each separated ink through it (ink_through). - Destructive Image > Adjustments on a CMYK layer curves the stored inks directly, so it is exact; a selection mixes them. adjusted_channels now takes the per-pixel operation, and works out luma only for CMYK Threshold, which compares it. - The GPU leaves CMYK Brightness/Contrast to the CPU, like the other ink rules. cmyk8/16 brightness-contrast oracles, bad pixels: - modern: 72% -> 48-57%, max error 0.19 -> 0.09 - legacy: 71% -> 51-53% The rest is our separation of the RGB composite, not the rule. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK Threshold compares the inks' own luma, as Photoshop does Photoshop's CMYK Threshold splits on the Rec. 601 luma of the inks' plain complement, (1 - c)(1 - k) and so on, whatever the document's profile. On the files' own inks this puts every pixel of cmyk8 and cmyk16 threshold-128.psd on the right side of level 128. The profile's RGB luma missed 100. stored_channels works the luma out from the inks itself (ink_luma), so it no longer takes one; the engine's stored-channel path no longer converts each pixel to RGB at all. Through the separated RGB composite the cmyk threshold oracles drop from 1.6% to 0.2% bad pixels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK legacy Brightness/Contrast pivots at 128 in ink Photoshop's legacy contrast pivots at level 128 of the ink, which is 127 of 255 of the stored value (1 - ink) that the curve runs on, not 128 as in RGB. On Photoshop's own 16-bit inks (cmyk16 brightness-contrast-legacy.psd) ours sat a constant 0.43 of a level above. That is exactly the one-level pivot shift times contrast +30's slope minus one; with the pivot moved, the inks match within 0.01. brightness_contrast_lut is now ink_brightness_contrast_lut, since its legacy curve is the CMYK one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: adjustment layers composite on the document's own inks The compositor works in display RGB. In a CMYK document, an adjustment layer that Photoshop evaluates on the inks could only act on our separation of the RGB composite, and that separation's black differs from the file's. So even exact ink rules missed: CMYK Invert was 10% off, Levels and Curves 50-65%. The ink-native compositor (compose::native, until now only for flattening plain raster stacks) now takes adjustment layers too: - Invert, Posterize, Threshold and Brightness/Contrast (modern and legacy), and Levels and Curves on CMYK channels, prepared once (InkStack, InkOp) and applied to the straight inks. - Opacity and an unfeathered layer mask mix the inks linearly, as in Photoshop; raster layers' masks scale their coverage the same way. - A CMYK stack of plain raster layers and such adjustments renders this way for display, export and reduced views (render_cmyk, tiles in parallel); flattening and merging keep the adjusted inks exactly. - Stacks of raster layers alone keep the RGB compositor, which the GPU matches. The GPU already leaves these adjustments to the CPU. Photoshop oracles: cmyk8 and cmyk16 invert, posterize-4, threshold-128, levels, curves, brightness-contrast and brightness-contrast-legacy all pass (14 files), 151 -> 165 of 258; floor 151 -> 165. psd-tools and io corpora unchanged. 24 MP CMYK8 with one adjustment renders in 286 ms on the inks, against 442 ms through the RGB compositor. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK ink compositing inlines open groups The ink compositor gave up on any group. Now a group at full opacity without a mask is inlined: - a pass-through group's children composite straight onto the backdrop, so an adjustment inside it reaches the layers below; - an isolated (Normal) group of raster layers alone composites as its children would, since Normal is associative. An isolated group with an adjustment, which only sees the group's content, keeps the RGB compositor. So do a translucent group and an artboard. Nesting is bounded. psd-tools' CMYK adjustment files keep their swatches in pass-through groups. With #4948's fair comparison, curves_cmyk drops from 37% to 0.3% bad pixels and levels_cmyk from 14% to 0.2%. The photoshop corpus is unchanged at 165. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Modern brightness: knee at output 126, fit out to -95 and +150 psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast layers to their own columns. Read through the exact contrast curve, it gives Photoshop's brightness at -95, -31, +23 and +150, well past the +/-50 samples the first fit had. The +/-50 curve extrapolated badly there: 22 levels off at -95 and 25 at +150. Every setting puts the knee at about the same output level, not input. The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at 126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23, +25 and +50 within 1.4 levels. Past about +110 no such cubic stays below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with the slope continuous at the knee. That gives +150 within 6 levels, where every curve family tried bottoms out. Lowered curves are still the inverse of raised ones. The photoshop corpus's six brightness-contrast oracles still pass. psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and _grayscale from 0.098 to 0.016. The new measurements are pinned in modern_brightness_matches_photoshop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Levels: whole levels at every step and Photoshop's shadow toe In 8 bits Photoshop rounds each of the three Levels steps to a whole level (half up): the input-range stretch (already modelled), the midtone gamma and the output range. A narrow output range therefore merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to 58 through a 0.47 channel gamma and the master's 48..255, where the unrounded curve gave 56..59 (3 levels off in blue). The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma that joins the power curve with the same value and slope (q = 2.2, fitted). With the rounding, that is exact on 1116 of the 1118 levels of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7: every level exact). Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors: photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Lab: adjustment layers composite on the stored L, a and b The compositor reads a Lab document's layers through display RGB, which clips colours outside its gamut, so the adjustments Photoshop evaluates on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels and Curves with Lab records) only saw the clipped colours: the photoshop corpus's Lab oracles were up to 11 levels off on saturated colours. compose::native_lab works a Lab stack of plain layers out on the stored values instead, like the CMYK ink path: Normal mixes L, a and b linearly, an opaque layer keeps them exactly, a layer mask scales the mix, and adjustment layers run adjust::lab_stored_op on each pixel. Stacks with such adjustments render for display this way; flattening a plain Lab stack keeps its stored values (exports no longer clip). Anything else (other blend modes, effects, other adjustments) keeps the RGB compositor. Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves and brightness-contrast-legacy; lab8 invert and posterize-4. lab8 levels and legacy B/C come within a level (their 8-bit rules are #5143 and #5132). psd-tools and io unchanged; every round trip unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: Posterize works on the stored values (1 - ink) Photoshop posterizes a CMYK channel's stored value, 1 - ink, not the ink: with levels whose steps are uneven (3, 7, 13, 21) the two differ, e.g. 3 levels take an ink of 85 to 128, where posterizing the ink drops it to none. psd-tools posterize_cmyk.psd goes from 13.8 % of pixels off to exact; psd-tools 241 -> 242, floor 242. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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CMYK: Brightness/Contrast curves each ink, as Photoshop does (#4930)
* Modern Brightness/Contrast: Photoshop's brightness curve The modern brightness curve was a line rolled off by a v^P term. It sat up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels off for lowered brightness. The curve is refit to the Photoshop ground truth we have: - the ±50 samples from 4759d12b; - the photoshop corpus's brightness +25 / contrast +30 files, inverted through the (exact) contrast curve. Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255, then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the exact inverse of the curve raised by as much (the -50 samples confirm this to within a level). Every measured point is within about a level. For strong values the knee moves down so the curve stays monotone across -150..150. Brightness then contrast are evaluated through one 4096-entry table, built in 55 us. The GPU uses that same table through the Levels/Curves kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree by construction. Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now pass (145 -> 151 of 258). The floor goes 133 -> 151. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK: Brightness/Contrast curves each ink, as Photoshop does Photoshop applies Brightness/Contrast in a CMYK document to each ink's stored value, 1 - ink, black included. Both the modern and the legacy curve do this; the cmyk8 brightness-contrast(-legacy) oracles match it within a level on every pixel of the files' own inks. Raising brightness takes ink away. We applied it to the screen colour instead. - cmyk_channel_adjustment gains Brightness/Contrast. apply_in builds the channel curve once (brightness_contrast_lut) and runs each separated ink through it (ink_through). - Destructive Image > Adjustments on a CMYK layer curves the stored inks directly, so it is exact; a selection mixes them. adjusted_channels now takes the per-pixel operation, and works out luma only for CMYK Threshold, which compares it. - The GPU leaves CMYK Brightness/Contrast to the CPU, like the other ink rules. cmyk8/16 brightness-contrast oracles, bad pixels: - modern: 72% -> 48-57%, max error 0.19 -> 0.09 - legacy: 71% -> 51-53% The rest is our separation of the RGB composite, not the rule. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK Threshold compares the inks' own luma, as Photoshop does Photoshop's CMYK Threshold splits on the Rec. 601 luma of the inks' plain complement, (1 - c)(1 - k) and so on, whatever the document's profile. On the files' own inks this puts every pixel of cmyk8 and cmyk16 threshold-128.psd on the right side of level 128. The profile's RGB luma missed 100. stored_channels works the luma out from the inks itself (ink_luma), so it no longer takes one; the engine's stored-channel path no longer converts each pixel to RGB at all. Through the separated RGB composite the cmyk threshold oracles drop from 1.6% to 0.2% bad pixels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * CMYK legacy Brightness/Contrast pivots at 128 in ink Photoshop's legacy contrast pivots at level 128 of the ink, which is 127 of 255 of the stored value (1 - ink) that the curve runs on, not 128 as in RGB. On Photoshop's own 16-bit inks (cmyk16 brightness-contrast-legacy.psd) ours sat a constant 0.43 of a level above. That is exactly the one-level pivot shift times contrast +30's slope minus one; with the pivot moved, the inks match within 0.01. brightness_contrast_lut is now ink_brightness_contrast_lut, since its legacy curve is the CMYK one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Modern brightness: knee at output 126, fit out to -95 and +150 psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast layers to their own columns. Read through the exact contrast curve, it gives Photoshop's brightness at -95, -31, +23 and +150, well past the +/-50 samples the first fit had. The +/-50 curve extrapolated badly there: 22 levels off at -95 and 25 at +150. Every setting puts the knee at about the same output level, not input. The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at 126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23, +25 and +50 within 1.4 levels. Past about +110 no such cubic stays below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with the slope continuous at the knee. That gives +150 within 6 levels, where every curve family tried bottoms out. Lowered curves are still the inverse of raised ones. The photoshop corpus's six brightness-contrast oracles still pass. psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and _grayscale from 0.098 to 0.016. The new measurements are pinned in modern_brightness_matches_photoshop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Levels: whole levels at every step and Photoshop's shadow toe In 8 bits Photoshop rounds each of the three Levels steps to a whole level (half up): the input-range stretch (already modelled), the midtone gamma and the output range. A narrow output range therefore merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to 58 through a 0.47 channel gamma and the master's 48..255, where the unrounded curve gave 56..59 (3 levels off in blue). The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma that joins the power curve with the same value and slope (q = 2.2, fitted). With the rounding, that is exact on 1116 of the 1118 levels of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7: every level exact). Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors: photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Lab: adjustment layers composite on the stored L, a and b The compositor reads a Lab document's layers through display RGB, which clips colours outside its gamut, so the adjustments Photoshop evaluates on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels and Curves with Lab records) only saw the clipped colours: the photoshop corpus's Lab oracles were up to 11 levels off on saturated colours. compose::native_lab works a Lab stack of plain layers out on the stored values instead, like the CMYK ink path: Normal mixes L, a and b linearly, an opaque layer keeps them exactly, a layer mask scales the mix, and adjustment layers run adjust::lab_stored_op on each pixel. Stacks with such adjustments render for display this way; flattening a plain Lab stack keeps its stored values (exports no longer clip). Anything else (other blend modes, effects, other adjustments) keeps the RGB compositor. Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves and brightness-contrast-legacy; lab8 invert and posterize-4. lab8 levels and legacy B/C come within a level (their 8-bit rules are #5143 and #5132). psd-tools and io unchanged; every round trip unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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Modern Brightness/Contrast: Photoshop's brightness curve (six oracles pass) (#4722)
* Modern Brightness/Contrast: Photoshop's brightness curve The modern brightness curve was a line rolled off by a v^P term. It sat up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels off for lowered brightness. The curve is refit to the Photoshop ground truth we have: - the ±50 samples from 4759d12b; - the photoshop corpus's brightness +25 / contrast +30 files, inverted through the (exact) contrast curve. Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255, then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the exact inverse of the curve raised by as much (the -50 samples confirm this to within a level). Every measured point is within about a level. For strong values the knee moves down so the curve stays monotone across -150..150. Brightness then contrast are evaluated through one 4096-entry table, built in 55 us. The GPU uses that same table through the Levels/Curves kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree by construction. Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now pass (145 -> 151 of 258). The floor goes 133 -> 151. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Modern brightness: knee at output 126, fit out to -95 and +150 psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast layers to their own columns. Read through the exact contrast curve, it gives Photoshop's brightness at -95, -31, +23 and +150, well past the +/-50 samples the first fit had. The +/-50 curve extrapolated badly there: 22 levels off at -95 and 25 at +150. Every setting puts the knee at about the same output level, not input. The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at 126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23, +25 and +50 within 1.4 levels. Past about +110 no such cubic stays below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with the slope continuous at the knee. That gives +150 within 6 levels, where every curve family tried bottoms out. Lowered curves are still the inverse of raised ones. The photoshop corpus's six brightness-contrast oracles still pass. psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and _grayscale from 0.098 to 0.016. The new measurements are pinned in modern_brightness_matches_photoshop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Levels: whole levels at every step and Photoshop's shadow toe In 8 bits Photoshop rounds each of the three Levels steps to a whole level (half up): the input-range stretch (already modelled), the midtone gamma and the output range. A narrow output range therefore merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to 58 through a 0.47 channel gamma and the master's 48..255, where the unrounded curve gave 56..59 (3 levels off in blue). The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma that joins the power curve with the same value and slope (q = 2.2, fitted). With the rounding, that is exact on 1116 of the 1118 levels of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7: every level exact). Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors: photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Lab: adjustment layers composite on the stored L, a and b The compositor reads a Lab document's layers through display RGB, which clips colours outside its gamut, so the adjustments Photoshop evaluates on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels and Curves with Lab records) only saw the clipped colours: the photoshop corpus's Lab oracles were up to 11 levels off on saturated colours. compose::native_lab works a Lab stack of plain layers out on the stored values instead, like the CMYK ink path: Normal mixes L, a and b linearly, an opaque layer keeps them exactly, a layer mask scales the mix, and adjustment layers run adjust::lab_stored_op on each pixel. Stacks with such adjustments render for display this way; flattening a plain Lab stack keeps its stored values (exports no longer clip). Anything else (other blend modes, effects, other adjustments) keeps the RGB compositor. Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves and brightness-contrast-legacy; lab8 invert and posterize-4. lab8 levels and legacy B/C come within a level (their 8-bit rules are #5143 and #5132). psd-tools and io unchanged; every round trip unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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4c450b3879
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Lab: adjustment layers composite on the stored L, a and b (seven Lab oracles pass) (#5171)
* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Levels: whole levels at every step and Photoshop's shadow toe In 8 bits Photoshop rounds each of the three Levels steps to a whole level (half up): the input-range stretch (already modelled), the midtone gamma and the output range. A narrow output range therefore merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to 58 through a 0.47 channel gamma and the master's 48..255, where the unrounded curve gave 56..59 (3 levels off in blue). The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma that joins the power curve with the same value and slope (q = 2.2, fitted). With the rounding, that is exact on 1116 of the 1118 levels of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7: every level exact). Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors: photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Lab: adjustment layers composite on the stored L, a and b The compositor reads a Lab document's layers through display RGB, which clips colours outside its gamut, so the adjustments Photoshop evaluates on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels and Curves with Lab records) only saw the clipped colours: the photoshop corpus's Lab oracles were up to 11 levels off on saturated colours. compose::native_lab works a Lab stack of plain layers out on the stored values instead, like the CMYK ink path: Normal mixes L, a and b linearly, an opaque layer keeps them exactly, a layer mask scales the mix, and adjustment layers run adjust::lab_stored_op on each pixel. Stacks with such adjustments render for display this way; flattening a plain Lab stack keeps its stored values (exports no longer clip). Anything else (other blend modes, effects, other adjustments) keeps the RGB compositor. Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves and brightness-contrast-legacy; lab8 invert and posterize-4. lab8 levels and legacy B/C come within a level (their 8-bit rules are #5143 and #5132). psd-tools and io unchanged; every round trip unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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4fb866942c
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Layers panel: Clip Thumbnails to Layer Bounds (#4281) (#4312)
* Layers panel: Clip Thumbnails to Layer Bounds (#4281) Add interface.clipThumbnailsToLayerBounds (off by default), toggled from the Layers panel menu or Preferences > Interface. When on, a pixel layer's thumbnail frames the layer's own pixels (cut to the canvas) instead of the whole canvas, so small objects in a large document stay visible. Empty or fully off-canvas layers keep the canvas frame. The frame is computed only when the thumbnail is rebuilt (tile-cached content bounds) and is part of the cache key, so toggling rebuilds it. Closes #4281 * Regenerate docs/scorecard.md after merging main * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: badaaif <17384158+badaaif@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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d24f6e9d5f
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Levels: whole levels at every step and Photoshop's shadow toe (levels_rgb + stack oracle pass) (#5143)
* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Levels: whole levels at every step and Photoshop's shadow toe In 8 bits Photoshop rounds each of the three Levels steps to a whole level (half up): the input-range stretch (already modelled), the midtone gamma and the output range. A narrow output range therefore merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to 58 through a 0.47 channel gamma and the master's 48..255, where the unrounded curve gave 56..59 (3 levels off in blue). The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma that joins the power curve with the same value and slope (q = 2.2, fitted). With the rounding, that is exact on 1116 of the 1118 levels of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7: every level exact). Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors: photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Empty commit to resync the pull request head --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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835f33a476
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Pen tool: Shift constrains segments and handles to 45° (TOOL-214-10, #3751) (#3756)
* Pen tool: Shift constrains segments and handles to 45° (TOOL-214-10, #3751) Shift-click puts the next Pen anchor on the nearest 45-degree ray from the previous anchor (at the pointer's projection onto it); Shift held while dragging out direction handles turns them to 45-degree steps, read live per move. The first anchor, closing on the first anchor and the last-anchor break are unaffected; after Alt breaks the pair Shift constrains the outgoing handle alone. The rubber band previews the constrained point. Reuses stroke_constraint::snap45. Flips scorecard TOOL-214-10 to done. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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f5606093cd
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Brush Settings: a response curve per dynamic control (#3294) (#3302)
* Brush Settings: a response curve per dynamic control (#3294) Every brush Dynamic (Size, Opacity, Flow, Roundness, Scatter, Count, Depth, Foreground/Background...) now carries its own response curve for its control (Fade, Pen Pressure, Pen Tilt, Stylus Wheel, Rotation), applied after the global Preferences pen curve. It is part of the brush JSON, so tools.setBrush sets it (e.g. shapeDynamics.size.curve), actions record it and presets keep it; linear by default, so existing brushes paint unchanged. - paint: ResponseCurve, the global pen curve's monotone cubic moved down from the engine as a fixed-size Copy type (no allocation per dab); serialises as its point list. dynamics::dynamic_value applies it. - engine: prefs::PressureCurve is now that type. - ui-egui: each Control row gets a curve button (lit when the curve isn't linear) that shows the same editor as Preferences > Tools. - scorecard: TOOL-213-11 done. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * i18n: Response curve for hu, tr Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: regenerate scorecard after merging main Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Fix i18n after merge: Serbian Response curve, drop duplicate hu row; regenerate scorecard Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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973e868173
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Brushes: import an image file as a brush tip (#3279) (#3292)
* Brushes: import an image file as a brush tip (#3279) `brush.presets.importImage` reads an image (path, or base64 data with an optional fileName) through the normal importer, so any format and bit depth File > Open reads works. Its composite becomes a sampled tip the way Define Brush Preset reads a selection: darkness x alpha, cropped to the painted extent, at most 2500 px a side. The bounds are found band by band first, so a large mostly-white image never needs a full-size buffer. The preset is named after the file (never replacing an existing one) and becomes the current brush unless select is false. Import Brushes... in the Brushes panel and the brush preset picker now opens a picker for .abr and image files; images go to the new command, .abr files to brush.presets.importAbr as before. Automation refuses an ambient `path` for it like the other import commands. Define Brush Preset and the new command share `sampled_brush`. Scorecard TOOL-213-12 -> done. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Regenerate scorecard Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: regenerate scorecard after merging main Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Regenerate docs/scorecard.md after merging main * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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03aa7e4962
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fix(ui): remember the selected tool between launches (Photoshop parity) (#5043)
* fix(ui): remember the selected tool between launches * fix(ui): preserve explicit Eraser selection during temporary tool overrides Clear temporary pen and spring state for explicit toolbar, menu, preset and control selections. Keep spring-loaded key behavior; only permanent key choices clear the pen marker. Add exit/relaunch coverage for explicit Eraser with pen and spring overrides. * Regenerate docs/scorecard.md after merging main --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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aad56285ad
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Batch: Include All Subfolders (AUTO-219-5, #3753) (#3758)
* Batch: Include All Subfolders (AUTO-219-5, #3753) File > Automate > Batch and File > Scripts > Image Processor take an optional "includeSubfolders" (default false): a folder input also yields the images in its subfolders, walked depth first in name order, bounded at 32 levels and 100000 files, with a seen-set of canonical folders against symlink loops and the output folder left out. Each result keeps its relative subfolder under the output folder, so same-named files in different subfolders no longer collide. A non-boolean value is BadParams. Both dialogs gain an "Include All Subfolders" checkbox (translated in every complete catalog). Scorecard AUTO-219-5 stays partial (naming template, progress/cancel, error log file); gaps.md G11 updated. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Batch: translate Include All Subfolders for Hungarian and Turkish Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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7833a6cad4
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Layers panel: filter-type dropdown with Kind, Name and Mode (#5048) (#5268)
The filter row's "Kind" was painted text. It is now a dropdown, as in
Photoshop: Kind keeps the five layer-kind toggles, Name lists layers whose
name contains the typed text (ignoring case), and Mode lists layers with
one blend mode (Pass Through included), filtering by Normal at first.
The criteria live in UiState (layer_filter_by, layer_filter_name,
layer_filter_mode; serde defaults, so saved settings still load) and are
drivable with ui.set {layerFilter: {by, kinds, name, mode}}, validated
before anything changes. ui-parity.md gets a partial row: Effect,
Attribute, Color, Smart Object, Selected and Artboard are still missing.
Co-authored-by: Brandon Thomas <echelon@gmail.com>
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3ee78a368b
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Free Transform: the box is the selection, and the marching ants follow it (#5297) (#5337)
With a selection, ⌘T and the Move tool's Show Transform Controls framed the layer's content clipped to the selection, so the box was smaller than the marching ants wherever the layer did not fill the selection. The ants then stayed where the selection started until the transform was applied. - transform_frame / target_frame (engine): the box is the selection's own bounds when a selection limits the transform. transform_bounds is unchanged, so snapping and the command defaults are as before. - The selection outline is drawn through the open box (homography, or the warp in Warp mode), so it follows move, scale, rotate, skew, distort, perspective and warp before the transform is applied. The whole outline is traced while such a box is open, not only the part in view where it started. - marching_ants_lines: ants along screen-space lines; non-finite lines are skipped and very long ones are clipped to the view. Part of #3402. Claude-Session: https://claude.ai/code/session_015vKPoMXFhSvWmX5D9XM646 Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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620bccef42
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32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped, as in Photoshop (#5011)
* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped In 32-bit documents Photoshop keeps these adjustments' results above 1 and below 0. On the photoshop corpus's rgb32/gray32 files: - Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit: 128) and is exact on every pixel. - Channel Mixer cuts each source percentage to 1/1024 toward zero, counts 255/512 of the constant and is exact on pure red, green, blue, black and white. - Photo Filter works on the linear samples, negative results included. - The Black & White tint is the Color blend mode without the clip at 1, as the blend mode is there; white tints to (1.05, 1.00, 0.87). We clipped all four to 0..1. The GPU kernels follow suit under F_HDR (the legacy pivot and the mixer's steps come from the planner), and the HDR parity test covers them. Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32 channel-mixer and black-white-tint pass (145 -> 149 of 258); floor 145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is its colour (#3790). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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eb26e8f0d7
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Masks: feathers blur with exactly the feather's variance (mask-parameters-no-real-channel passes) (#5163)
* Masks: feathers blur with exactly the feather's variance A mask feather is a Gaussian with sigma = feather, which we approximate with three box passes per axis. Whole-pixel boxes rounded the variance: a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so feathered edges were too soft by up to 4 levels against Photoshop (psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px pixel feather). Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on the whole radius and a fractional weight on the two samples beyond it, so three passes have variance sigma^2 exactly. It stays O(n), reusing the window's leaving sample for the low end weight (50 MP at a 1000 px feather: 180 ms parallel, was 172). psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS), layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %). Corpus test 239 -> 240; floor 236 -> 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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9954c2935e
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Threshold: split on Photoshop's luminosity of whole samples (threshold_rgb, threshold_16bits_rgb pass) (#5263)
* Threshold: split on Photoshop's luminosity of whole samples Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B (the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey, taken over the document's whole sample values: - 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity rounded to a level with halves down reaches the level; - 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits (round(level x 32768 / 255): mid grey 16448 is level 128); - 32 bits: the luminosity reaches the level. Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split 28 the other way), threshold_16bits_rgb (100) and threshold_16bits_ grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on the level) split the same way on both. psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test 239 -> 241, floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
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3feebb9b13
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Groups: a pass-through clipping base with an adjustment renders isolated (passthrough_clipping_mask_adjustment passes) (#5272)
* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does At 16 bits Photoshop doesn't round to 8-bit levels before binning. It bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels through a 16-bit step: floor(b * 32768 / (n - 1)), converted with floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where 8 bits give 127, while 42.5 and 25.5 stay 42 and 25. Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7, 13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule missed up to half the range at bin edges. The same rule applies to CMYK and Lab channels at 16 bits: on the stored inks (#4945's native path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of pixels off. 8-bit Posterize is unchanged. The GPU kernel runs the same rule; 16-bit layers reach it as half floats, so a sample within their precision of a bin edge can land in the neighbouring bin there (the CPU, which exports, is exact). psd-tools 239 -> 241; floor 236 -> 241. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Groups: a pass-through clipping base with an adjustment renders isolated A pass-through group composites its children straight into the backdrop, so an adjustment layer inside reaches the layers beneath. When the group is the base of a clipping group and holds an adjustment layer, Photoshop renders it isolated instead: in psd-tools passthrough_clipping_mask_adjustment an Exposure in such a group leaves the layers beneath alone (we darkened them: half the image 170 levels off). The same group with a Linear Dodge child and no adjustment keeps reaching the backdrop (passthrough_clipping_mask_blendmode), and so do clipping-mask3/4/5, so the rule is the adjustment, not the clipping alone (isolating every pass-through clipping base broke those two). CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |