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Replaces the in-body progress bar with a determinate arc on the node's own border, plus a step count in the status-icon slot that gives way to the success checkmark on finish. The running child node name reuses the subtitle line, so nothing shifts as the child advances. The arc is drawn on its own layer rather than sharing the running halo's ring: compositing the two there made the shimmer's bright head vanish behind the solid arc and read as a flicker. It trickles between steps, bounded to half a step, so a slow child node doesn't read as a stalled bar, and stops short of a full turn so only completion closes the loop. The step count carries no denominator. Nodes reached is knowable, the total is only estimated, so the count is reported unclamped and the estimate is used just to scale the arc. That total now counts only nodes reachable from the sub-workflow's entry point (plus their AI/tool sub-nodes), which stops leftover trigger branches and disconnected islands from scaling the arc down. Co-Authored-By: Claude <noreply@anthropic.com> |
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| @n8n | ||
| editor-ui | ||
| AGENTS.md | ||
| CLAUDE.md | ||