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When we are evicting from VRAM->RAM we allocate the ttm object, but we don't set the caching policy on it before blitting into it. This means on AGP we end up blitting into cached pages, and the CPU later flushes out on top of them. This was mostly seen as font corruption. The other question is why we don't evict VRAM->GTT in a lot of cases, this would save us some cache transitions since a lot of objects that are evicted from VRAM will probably end up being pulled back in a few operations later, and evicting them to system memory involves 2 unnecessary cache transitions. Signed-off-by: Dave Airlie <airlied@redhat.com> |
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|---|---|---|
| .. | ||
| i810 | ||
| i830 | ||
| i915 | ||
| mga | ||
| r128 | ||
| radeon | ||
| savage | ||
| sis | ||
| tdfx | ||
| ttm | ||
| via | ||
| ati_pcigart.c | ||
| drm_agpsupport.c | ||
| drm_auth.c | ||
| drm_bufs.c | ||
| drm_cache.c | ||
| drm_context.c | ||
| drm_crtc_helper.c | ||
| drm_crtc.c | ||
| drm_debugfs.c | ||
| drm_dma.c | ||
| drm_drawable.c | ||
| drm_drv.c | ||
| drm_edid.c | ||
| drm_encoder_slave.c | ||
| drm_fb_helper.c | ||
| drm_fops.c | ||
| drm_gem.c | ||
| drm_hashtab.c | ||
| drm_info.c | ||
| drm_ioc32.c | ||
| drm_ioctl.c | ||
| drm_irq.c | ||
| drm_lock.c | ||
| drm_memory.c | ||
| drm_mm.c | ||
| drm_modes.c | ||
| drm_pci.c | ||
| drm_proc.c | ||
| drm_scatter.c | ||
| drm_sman.c | ||
| drm_stub.c | ||
| drm_sysfs.c | ||
| drm_vm.c | ||
| Kconfig | ||
| Makefile | ||
| README.drm | ||
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html