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Don't zero out the watermarks for the Y plane since we've already computed them when computing the UV plane's watermarks (since the UV plane always appears before ethe Y plane when iterating through the planes). This leads to allocating no DDB for the Y plane since .min_ddb_alloc also gets zeroed. And that of course leads to underruns when scanning out planar formats. Cc: stable@vger.kernel.org Cc: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com> Fixes: |
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