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The core mechanism of drm_gpusvm is HMM, which is fundamentally an
MM side subsystem. A drm_device, enters the picture on the device side at
DMA mapping / GPU bind.
So move struct drm_device from struct drm_gpusvm in drm_gpusvm. Let
drm_gpusvm keep its core neutral and leave device side decisions to
the driver. Make drm_gpusvm a pure MM level object.
- Move the drm_device from struct drm_gpusvm. drm_device now stored in
drm_gpusvm_pages.
- Drop the drm parameter from drm_gpusvm_init()
- Update the xe call sites in xe_svm_init() and other callers.
drm_device does not disappear from the framework, it is
relocated onto each drm_gpusvm_pages where DMA actually happens.
Suggested-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Matthew Brost <matthew.brost@intel.com>
Signed-off-by: Honglei Huang <honghuan@amd.com>
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Link: https://patch.msgid.link/20260630102127.392396-6-honghuan@amd.com
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| .. | ||
| acpi | ||
| asm-generic | ||
| clocksource | ||
| crypto | ||
| cxl | ||
| drm | ||
| dt-bindings | ||
| hyperv | ||
| keys | ||
| kunit | ||
| kvm | ||
| linux | ||
| math-emu | ||
| media | ||
| memory | ||
| misc | ||
| net | ||
| pcmcia | ||
| ras | ||
| rdma | ||
| rv | ||
| scsi | ||
| soc | ||
| sound | ||
| target | ||
| trace | ||
| uapi | ||
| ufs | ||
| vdso | ||
| video | ||
| xen | ||
| Kbuild | ||