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Today's implementation of csum_shift() leads to branching based on parity of 'offset' 000002f8 <csum_block_add>: 2f8: 70 a5 00 01 andi. r5,r5,1 2fc: 41 a2 00 08 beq 304 <csum_block_add+0xc> 300: 54 84 c0 3e rotlwi r4,r4,24 304: 7c 63 20 14 addc r3,r3,r4 308: 7c 63 01 94 addze r3,r3 30c: 4e 80 00 20 blr Use first bit of 'offset' directly as input of the rotation instead of branching. 000002f8 <csum_block_add>: 2f8: 54 a5 1f 38 rlwinm r5,r5,3,28,28 2fc: 20 a5 00 20 subfic r5,r5,32 300: 5c 84 28 3e rotlw r4,r4,r5 304: 7c 63 20 14 addc r3,r3,r4 308: 7c 63 01 94 addze r3,r3 30c: 4e 80 00 20 blr And change to left shift instead of right shift to skip one more instruction. This has no impact on the final sum. 000002f8 <csum_block_add>: 2f8: 54 a5 1f 38 rlwinm r5,r5,3,28,28 2fc: 5c 84 28 3e rotlw r4,r4,r5 300: 7c 63 20 14 addc r3,r3,r4 304: 7c 63 01 94 addze r3,r3 308: 4e 80 00 20 blr Seems like only powerpc benefits from a branchless implementation. Other main architectures like ARM or X86 get better code with the generic implementation and its branch. Signed-off-by: Christophe Leroy <christophe.leroy@csgroup.eu> Signed-off-by: David S. Miller <davem@davemloft.net> |
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