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Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
Acked-by: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Bug: 260685629
(cherry picked from commit
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|---|---|---|
| .. | ||
| index.rst | ||
| leds-blinkm.rst | ||
| leds-class-flash.rst | ||
| leds-class-multicolor.rst | ||
| leds-class.rst | ||
| leds-el15203000.rst | ||
| leds-lm3556.rst | ||
| leds-lp55xx.rst | ||
| leds-lp3944.rst | ||
| leds-lp5521.rst | ||
| leds-lp5523.rst | ||
| leds-lp5562.rst | ||
| leds-mlxcpld.rst | ||
| leds-sc27xx.rst | ||
| ledtrig-oneshot.rst | ||
| ledtrig-transient.rst | ||
| ledtrig-usbport.rst | ||
| uleds.rst | ||
| well-known-leds.txt | ||