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In ancient times, the messenger could both initiate and accept connections. An artifact if that was data structures to store/process an incoming ceph_msg_connect request and send an outgoing ceph_msg_connect_reply. Sadly, the negotiation code was referencing those structures and ignoring important information (like the peer's connect_seq) from the correct ones. Among other things, this fixes tight reconnect loops where the server sends RETRY_SESSION and we (the client) retries with the same connect_seq as last time. This bug pretty easily triggered by injecting socket failures on the MDS and running some fs workload like workunits/direct_io/test_sync_io. Signed-off-by: Sage Weil <sage@inktank.com> |
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| .. | ||
| crush | ||
| armor.c | ||
| auth_none.c | ||
| auth_none.h | ||
| auth_x_protocol.h | ||
| auth_x.c | ||
| auth_x.h | ||
| auth.c | ||
| buffer.c | ||
| ceph_common.c | ||
| ceph_fs.c | ||
| ceph_hash.c | ||
| ceph_strings.c | ||
| crypto.c | ||
| crypto.h | ||
| debugfs.c | ||
| Kconfig | ||
| Makefile | ||
| messenger.c | ||
| mon_client.c | ||
| msgpool.c | ||
| osd_client.c | ||
| osdmap.c | ||
| pagelist.c | ||
| pagevec.c | ||