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At parsing UAC3 streams, we allocate a PD object at each time, and
either assign or free it. But there is a case where the PD object may
be leaked; namely, in __snd_usb_parse_audio_interface() loop, when an
audioformat shares the same endpoint with others, it's put to a link
and returns from snd_usb_add_audio_stream(), but the PD is forgotten
afterwards. Overall, the treatment of PD object in the parser code is
a bit flaky, and we should be more careful about the object ownership.
This patch tries to fix the above case and improve the code a bit.
The pd object is now managed with the auto-cleanup in the loop, and
the ownership is updated when the pd object gets assigned to the
stream, which guarantees the release of the leftover object.
Fixes: 7edf3b5e6a ("ALSA: usb-audio: AudioStreaming Power Domain parsing")
Link: https://patch.msgid.link/20260427151508.12544-1-tiwai@suse.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
15 lines
370 B
C
15 lines
370 B
C
/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef __USBAUDIO_STREAM_H
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#define __USBAUDIO_STREAM_H
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int snd_usb_parse_audio_interface(struct snd_usb_audio *chip,
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int iface_no);
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int snd_usb_add_audio_stream(struct snd_usb_audio *chip,
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int stream,
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struct audioformat *fp,
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struct snd_usb_power_domain **pdptr);
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#endif /* __USBAUDIO_STREAM_H */
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