This lock isn't used any more.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Screen flickering observed while running 1080p video using
MPV_VAAPI/VDPAU with 4x4K@60 monitors
Need to set higher mclk in this configuration.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Following change 75fbed2 we never initialize or use the GPU
scheduler for KIQ and hence we need to skip KIQ ring when iterating
amdgpu_ctx's scheduler entites.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Must set amdgpu.exp_hw_support=1 on the kernel command line in
grub to enable support.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
New df helpers for 3.6.
v2: switch to using df 3.6 headers (Alex)
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vega20 ucode load type is set to AMDGPU_FW_LOAD_DIRECT for default.
So UVD/VCE needn't PSP IP block up. UVD/VCE for Vega20 can be enabled
at this moment.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Enable 2nd instance uvd queue maping for uvd 7.2. For user, only one UVD
instance presents. there is two rings for uvd decode, and
4 rings for uvd encode.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For Vega20, the 2nd instance uvd IRQ using different client id.
Enable the 2nd instance IRQ for uvd 7.2
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For Vega20, there are two UVD hardware. Need add
the 2nd IH client ID for the 2nd UVD Hardware.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For Vega20, set num of uvd instance to 2, to enble 2nd instance.
The IB test build-in registers need update for vega20 2nd instance.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For Vega20, there are two UVD Hardware. One more UVD hardware
adds one decode ring and two encode rings. So AMDGPU_MAX_RINGS
need increase by 3.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vega20 has dual-UVD. Need add multiple instances support for uvd.
Restruct uvd.inst, using uvd.inst[0] to replace uvd.inst->.
Repurpose amdgpu_ring::me for instance index, and initialize to 0.
There are no any logical changes here.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vega20 has dual-UVD. Need Restruct amdgpu_device::uvd to support
multiple uvds. There are no any logical changes here.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Please enable above ips on soc15.c when they're available.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
v2: remove duplicate flag.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Set the interface version implemented by the VIC module. This allows
userspace to pass the correct command stream when programming the VIC
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Set the interface version implemented by the gr3d module. This allows
userspace to pass the correct command stream when programming the gr3d
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Set the interface version implemented by the gr2d module. This allows
userspace to pass the correct command stream when programming the gr2d
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Userspace needs to know the version of the interface implemented by a
client so it can create the proper command streams. Allow individual
drivers to store this version along with the client so that it can be
returned to userspace upon opening a channel.
Acked-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Currently only the DRM_MODE_REFLECT_Y rotation is supported. The driver
already supports reflection on the Y axis via a custom flag which is not
very useful because it requires custom userspace. Add the standard
rotation property that supports 0 degree rotation and Y axis reflection
for primary and overlay planes to provide a better interface than the
custom flag.
v2: keep custom flag for ABI compatibility (Dmitry)
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Set the owner and name of the exported DMA-BUF in addition to the
already filled-in fields.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The number of words and the offset in a gather don't need to be
explicitly sized, so make them unsigned int instead.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
All other array variables use a plural, and this is the only one using
the *array suffix. This is confusing, so rename it for consistency.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Functions taking a pointer to a host1x syncpoint as an argument don't
need to specify a pointer to a host1x instance because it can be
obtained from the syncpoint.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use unsigned int where possible and don't unnecessarily initialize the
loop variable.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Rather than storing some identifier derived from the application
context that can't be used concretely anywhere, store a pointer to the
client directly so that accesses can be made directly through that
client object.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The job submission userspace ABI doesn't support this and there are no
plans to implement it, so all of this code is dead and can be removed.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
In case CONFIG_HSA_AMD is not chosen, there is no need to compile amdkfd
files that reside inside amdgpu dirver. In addition, because amdkfd
depends on x86_64 architecture and amdgpu is not, compiling amdkfd files
under i386 architecture can cause compiler errors and warnings.
This patch modifies amdgpu's makefile to build amdkfd files only if
CONFIG_HSA_AMD is chosen. The only file to be compiled unconditionally
is amdgpu_amdkfd.c
There are stub functions that are compiled only if amdkfd is not
compiled. In that case, calls from amdgpu driver proper will go to those
functions instead of the real functions.
v2: instead of using function pointers, use stub functions
v3: initialize kgd2kfd to NULL in case amdkfd is not compiled
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
This replaces the repetitive GPL-2.0 license text in code and header files
with the SPDX tags. Generated hardware headers aren't changed, as any changes
there need to be done in the upstream rnndb repository.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
MMUv2 supports up to 40 bits of physical address by folding the upper
8 bits into bits [4:11] of the PTE.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
With etnaviv not being tied into the IOMMU framework anymore, the MMU
functions will only be called under sleeping locks. Thus we are able
to allocate the memory for the 2nd level page tables on demand without
having to deal with memory allocation in atomic context.
This speeds up driver intitialization on MMUv2 GPU cores, as we don't
need to preallocate all the page table memory and also reduces memory
consumption for most workloads, as most of them won't use the full
GPU virtual address space.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
We are likely to write multiple page entries at once and already ensure
proper write buffer flushing before GPU submit, so this improves CPU
time usage in the submit path without any downsides.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
I'm not aware of any case where tracing GPU register manipulation at the
kernel level would have been useful. It only adds more indirections and
adds to the code size.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This was useful on MMUv1 GPUs, which don't generate proper faults,
when the GPU write caches weren't fully understood and not properly
handled by the kernel driver. As this has been fixed for quite some
time, the cycling though the MMU address space needlessly spreads
out the MMU mappings.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The old way did clamp the jiffy conversion and thus caused the timeouts
to become negative after some time. Also it didn't work with userspace
which actually fills the upper 32bits of the 64bit timestamp value.
clock_gettime() is 32-bit on 32-bit architectures. Using 64-bit timespec
math, like we do in this commit, means that when a wrap occurs, the
specified timeout goes into the past and we can't request a timeout in
the future. As the Linux implementation of CLOCK_MONOTONIC is reasonable
and starts at 0, the first such timer wrap will occur after approx. 68
years of system uptime.
Signed-off-by: Russell King <rmk+kernel@armlinux.org.uk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The compiler is complaining with the following errors:
drivers/gpu/host1x/cdma.c:94:48: error:
passing argument 3 of ‘dma_alloc_wc’ from incompatible pointer type
[-Werror=incompatible-pointer-types]
drivers/gpu/host1x/cdma.c:113:48: error:
passing argument 3 of ‘dma_alloc_wc’ from incompatible pointer type
[-Werror=incompatible-pointer-types]
The expected pointer type of the third argument to dma_alloc_wc() is
dma_addr_t but phys_addr_t is passed.
Change the phys member of struct push_buffer to be dma_addr_t so that we
pass the correct type to dma_alloc_wc().
Also check pb->mapped for non-NULL in the destroy function as that is the
right way of checking if dma_alloc_wc() was successful.
Signed-off-by: Emil Goode <emil.fsw@goode.io>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Inserted wait-for-gr-idle in the places it seems that RM does it, seems
to prevent some random mmio timeouts on Quadro GV100.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
It's better to use "list_for_each_entry_from_reverse" for iterating list
than "for loop" as it makes the code more clear to read.
This patch replace "for loop" with "list_for_each_entry_from_reverse"
and "start" variable with "cstate" which helps in refactoring
the code and also "cstate" variable is more commonly used in the other
functions.
changes in v2:
"start" variable is removed, before "cstate" variable was removed
but "cstate" is more common so preferred "cstate" over "start".
Signed-off-by: Arushi Singhal <arushisinghal19971997@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
A NV34 GPU was seeing temp and pwm entries in hwmon, which would error
out when read. These should not have been visible, but also the whole
hwmon object should just not have been registered in the first place.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The method struct vga_switcheroo_handler::get_client_id() is defined
as returning an 'enum vga_switcheroo_client_id' but the implementation
in this driver, nouveau_dsm_get_client_id(), returns an 'int'.
Fix this by returning 'enum vga_switcheroo_client_id' in this driver too.
Signed-off-by: Luc Van Oostenryck <luc.vanoostenryck@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The method struct drm_connector_helper_funcs::mode_valid is defined
as returning an 'enum drm_mode_status' but the driver implementation
for this method uses an 'int' for it.
Fix this by using 'enum drm_mode_status' in the driver too.
Signed-off-by: Luc Van Oostenryck <luc.vanoostenryck@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
VEID support hacked in here, as it's the most convenient place for now.
Will be refined once it's better understood.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
When only the position of a window changes, there's no need to submit
an image update as well.
Will be required to support the overlays, and Volta windows.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Window visibility is going to become a little more complicated with the
upcoming LUT changes, so store the calculated value to avoid needing to
recalculate the armed state again.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Instead of windows returning their core channel interlock mask if they
know core has been modified, it's recorded unconditionally and used if
required when update methods are emitted.
This will be required to support Volta.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Fences attached to deferred client work items now originate from channels
belonging to the client, meaning we can be certain they've been signalled
before we destroy a client.
This closes a race that could happen if the dma_fence_wait_timeout() call
didn't succeed. When the fence was later signalled, a use-after-free was
possible.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
As VMAs are per-client, unlike buffers, this allows us to avoid referencing
foreign fences (those that belong to another client/driver) from the client
deferred work handler, and prevent some not-fun race conditions that can be
triggered when a fence stalls.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We previously only did this for push buffers, but an upcoming patch will
need to attach fences to all VMAs to resolve another issue.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
These were missed the first time around due to the driver version I traced
using the older registers still.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
There are differences on GM200 and newer too, but we can't fix them there
as they come from firmware packages.
A request has been made to NVIDIA to release updated firmware.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
There's a number of places that require this data, so let's separate out
the calculations to ensure they remain consistent.
This is incorrect for GM200 and newer, but will produce the same results
as we did before.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
There's also a couple of hardcoded tables for a couple of very specific
configurations that NVGPU's algorithm didn't work for.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The algorithm for GM200 and newer matches RM for all the boards I have, but
I don't have enough data to try and figure something out for earlier boards,
so these will still write zeroes to the table as we did before.
The code in NVGPU isn't helpful here, it appears to handle specific cases.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
I don't think this is done after Fermi, NVGPU used to do it but removed
the code, and I've not seen RM traces touching it either.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
I haven't yet been able to find a fully programatic way of calculating the
same mapping as NVIDIA for GF100-GF119, so the algorithm partially depends
on data tables for specific configurations.
I couldn't find traces for every possibility, so the algorithm will switch
to a mapping similar to what GK104-GM10x use if it encounters one. We did
the wrong thing before anyway, so shouldn't matter too much.
The algorithm used in the GK104 implementation was ported from NVGPU.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Newer HW doesn't appear to send this event, which will cause long delays
in runlist updates if they don't complete immediately.
RM doesn't use these events anywhere, and an NVGPU commit message notes
that polling is the preferred method even on HW that supports the event.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We didn't used to be aware that runlist/engine IDs weren't the same thing,
or that there was such variability in configuration between GPUs.
By exposing this information to a client, and giving it explicit control
of which runlist it's allocating a channel on, we're able to make better
choices.
The immediate effect of this is that on GPUs where CE0 is the "GRCE", we
will now be allocating a copy engine running asynchronously to GR for BO
migrations - as intended.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We have a need to fetch data from GPU-specific sub-devices that is not
tied to any particular engine object.
This commit provides the framework to support such queries.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This will be required to support Volta, but also allows us to remove code
that's duplicated for each channel type already.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Introduces a new method of defining channels available from the display,
common to all channel types, allowing for more flexibility in available
channel types/counts, and reducing the amount of boiler-plate required.
This will be required to support Volta.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Engines are initialised on an as-needed basis, so this results in the
same behaviour, whilst allowing us to simplify things a bit.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We should be reading registers to determine which subunits are really
present on a given board, and this needs to be done after DEVINIT.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Likely a rebase bug. Should have no impact in default configuration due
to using per-instance setting by default.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>