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drm/amdgpu: improve the userq seq BO free bit lookup
Use find_next_zero_bit() to locate the next free seq slot bit instead of the current walk, for more efficient bitmap scanning. Signed-off-by: Prike Liang <Prike.Liang@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -173,16 +173,17 @@ void amdgpu_seq64_unmap(struct amdgpu_device *adev, struct amdgpu_fpriv *fpriv)
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int amdgpu_seq64_alloc(struct amdgpu_device *adev, u64 *va,
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u64 *gpu_addr, u64 **cpu_addr)
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{
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unsigned long bit_pos;
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unsigned long bit_pos = 0;
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for (;;) {
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bit_pos = find_first_zero_bit(adev->seq64.used, adev->seq64.num_sem);
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do {
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bit_pos = find_next_zero_bit(adev->seq64.used,
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adev->seq64.num_sem, bit_pos);
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if (bit_pos >= adev->seq64.num_sem)
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return -ENOSPC;
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if (!test_and_set_bit(bit_pos, adev->seq64.used))
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break;
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}
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bit_pos++;
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} while (1);
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*va = bit_pos * sizeof(u64) + amdgpu_seq64_get_va_base(adev);
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