drm/msm: Handle in-place remaps

Detect and handle the special case of a MAP op simply updating the vma
flags of an existing vma, and skip the pgtable updates.  This allows
turnip to set the MSM_VMA_DUMP flag on an existing mapping without
requiring additional synchronization against commands running on the
GPU.

Signed-off-by: Rob Clark <robin.clark@oss.qualcomm.com>
Tested-by: Connor Abbott <cwabbott0@gmail.com>
Patchwork: https://patchwork.freedesktop.org/patch/667238/
This commit is contained in:
Rob Clark 2025-08-05 09:44:31 -07:00
parent ba3afadeb8
commit fe2f3b1c70

View File

@ -451,6 +451,8 @@ msm_gem_vm_bo_validate(struct drm_gpuvm_bo *vm_bo, struct drm_exec *exec)
struct op_arg {
unsigned flags;
struct msm_vm_bind_job *job;
const struct msm_vm_bind_op *op;
bool kept;
};
static void
@ -472,14 +474,18 @@ vma_from_op(struct op_arg *arg, struct drm_gpuva_op_map *op)
}
static int
msm_gem_vm_sm_step_map(struct drm_gpuva_op *op, void *arg)
msm_gem_vm_sm_step_map(struct drm_gpuva_op *op, void *_arg)
{
struct msm_vm_bind_job *job = ((struct op_arg *)arg)->job;
struct op_arg *arg = _arg;
struct msm_vm_bind_job *job = arg->job;
struct drm_gem_object *obj = op->map.gem.obj;
struct drm_gpuva *vma;
struct sg_table *sgt;
unsigned prot;
if (arg->kept)
return 0;
vma = vma_from_op(arg, &op->map);
if (WARN_ON(IS_ERR(vma)))
return PTR_ERR(vma);
@ -599,15 +605,41 @@ msm_gem_vm_sm_step_remap(struct drm_gpuva_op *op, void *arg)
}
static int
msm_gem_vm_sm_step_unmap(struct drm_gpuva_op *op, void *arg)
msm_gem_vm_sm_step_unmap(struct drm_gpuva_op *op, void *_arg)
{
struct msm_vm_bind_job *job = ((struct op_arg *)arg)->job;
struct op_arg *arg = _arg;
struct msm_vm_bind_job *job = arg->job;
struct drm_gpuva *vma = op->unmap.va;
struct msm_gem_vma *msm_vma = to_msm_vma(vma);
vm_dbg("%p:%p:%p: %016llx %016llx", vma->vm, vma, vma->gem.obj,
vma->va.addr, vma->va.range);
/*
* Detect in-place remap. Turnip does this to change the vma flags,
* in particular MSM_VMA_DUMP. In this case we want to avoid actually
* touching the page tables, as that would require synchronization
* against SUBMIT jobs running on the GPU.
*/
if (op->unmap.keep &&
(arg->op->op == MSM_VM_BIND_OP_MAP) &&
(vma->gem.obj == arg->op->obj) &&
(vma->gem.offset == arg->op->obj_offset) &&
(vma->va.addr == arg->op->iova) &&
(vma->va.range == arg->op->range)) {
/* We are only expecting a single in-place unmap+map cb pair: */
WARN_ON(arg->kept);
/* Leave the existing VMA in place, but signal that to the map cb: */
arg->kept = true;
/* Only flags are changing, so update that in-place: */
unsigned orig_flags = vma->flags & (DRM_GPUVA_USERBITS - 1);
vma->flags = orig_flags | arg->flags;
return 0;
}
if (!msm_vma->mapped)
goto out_close;
@ -1268,6 +1300,7 @@ vm_bind_job_prepare(struct msm_vm_bind_job *job)
const struct msm_vm_bind_op *op = &job->ops[i];
struct op_arg arg = {
.job = job,
.op = op,
};
switch (op->op) {