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drm/amd/display: Add opp recout adjustment
[Why] For subsampled YUV output formats, more pixels can get fetched and be used for scaling. [How] Add the adjustment to the calculated recout, so the viewport covers the corresponding pixels on the source plane. Signed-off-by: Navid Assadian <Navid.Assadian@amd.com> Reviewed-by: Samson Tam <Samson.Tam@amd.com> Tested-by: Daniel Wheeler <daniel.wheeler@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -76,6 +76,21 @@ static struct spl_rect shift_rec(const struct spl_rect *rec_in, int x, int y)
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return rec_out;
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}
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static void spl_opp_adjust_rect(struct spl_rect *rec, const struct spl_opp_adjust *adjust)
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{
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if ((rec->x + adjust->x) >= 0)
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rec->x += adjust->x;
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if ((rec->y + adjust->y) >= 0)
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rec->y += adjust->y;
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if ((rec->width + adjust->width) >= 1)
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rec->width += adjust->width;
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if ((rec->height + adjust->height) >= 1)
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rec->height += adjust->height;
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}
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static struct spl_rect calculate_plane_rec_in_timing_active(
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struct spl_in *spl_in,
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const struct spl_rect *rec_in)
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@ -723,13 +738,15 @@ static void spl_handle_3d_recout(struct spl_in *spl_in, struct spl_rect *recout)
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}
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}
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static void spl_clamp_viewport(struct spl_rect *viewport)
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static void spl_clamp_viewport(struct spl_rect *viewport, int min_viewport_size)
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{
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if (min_viewport_size == 0)
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min_viewport_size = MIN_VIEWPORT_SIZE;
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/* Clamp minimum viewport size */
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if (viewport->height < MIN_VIEWPORT_SIZE)
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viewport->height = MIN_VIEWPORT_SIZE;
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if (viewport->width < MIN_VIEWPORT_SIZE)
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viewport->width = MIN_VIEWPORT_SIZE;
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if (viewport->height < min_viewport_size)
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viewport->height = min_viewport_size;
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if (viewport->width < min_viewport_size)
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viewport->width = min_viewport_size;
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}
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static enum scl_mode spl_get_dscl_mode(const struct spl_in *spl_in,
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@ -1764,6 +1781,8 @@ static bool spl_calculate_number_of_taps(struct spl_in *spl_in, struct spl_scrat
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spl_calculate_recout(spl_in, spl_scratch, spl_out);
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/* depends on pixel format */
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spl_calculate_scaling_ratios(spl_in, spl_scratch, spl_out);
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/* Adjust recout for opp if needed */
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spl_opp_adjust_rect(&spl_scratch->scl_data.recout, &spl_in->basic_in.opp_recout_adjust);
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/* depends on scaling ratios and recout, does not calculate offset yet */
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spl_calculate_viewport_size(spl_in, spl_scratch);
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@ -1800,7 +1819,7 @@ bool spl_calculate_scaler_params(struct spl_in *spl_in, struct spl_out *spl_out)
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// Handle 3d recout
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spl_handle_3d_recout(spl_in, &spl_scratch.scl_data.recout);
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// Clamp
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spl_clamp_viewport(&spl_scratch.scl_data.viewport);
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spl_clamp_viewport(&spl_scratch.scl_data.viewport, spl_in->min_viewport_size);
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// Save all calculated parameters in dscl_prog_data structure to program hw registers
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spl_set_dscl_prog_data(spl_in, &spl_scratch, spl_out, enable_easf_v, enable_easf_h, enable_isharp);
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@ -427,6 +427,14 @@ struct spl_out {
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// SPL inputs
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// opp extra adjustment for rect
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struct spl_opp_adjust {
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int x;
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int y;
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int width;
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int height;
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};
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// Basic input information
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struct basic_in {
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enum spl_pixel_format format; // Pixel Format
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@ -444,6 +452,7 @@ struct basic_in {
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} num_slices_recout_width;
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} num_h_slices_recout_width_align;
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int mpc_h_slice_index; // previous mpc_combine_v - split_idx
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struct spl_opp_adjust opp_recout_adjust;
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// Inputs for adaptive scaler - TODO
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enum spl_transfer_func_type tf_type; /* Transfer function type */
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enum spl_transfer_func_predefined tf_predefined_type; /* Transfer function predefined type */
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@ -535,6 +544,7 @@ struct spl_in {
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bool is_hdr_on;
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int h_active;
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int v_active;
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int min_viewport_size;
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int sdr_white_level_nits;
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enum sharpen_policy sharpen_policy;
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};
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