drm/xe: Update xe2_graphics name string

Since both Xe2 and Xe3 platforms currently use the same set of graphics
IP feature flags, we associate the "graphics_xe2" structure with both IPs.
Update the name string on that IP structure to clarify this and avoid
confusion as Xe3 platforms start going into public CI.

Fixes: 800d75bf20 ("drm/xe/xe3: Define Xe3 feature flags")
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Reviewed-by: Vinay Belgaumkar <vinay.belgaumkar@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20241125194838.1190599-2-matthew.d.roper@intel.com
(cherry picked from commit 4fe70f664a)
Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com>
This commit is contained in:
Matt Roper 2024-11-25 11:48:39 -08:00 committed by Thomas Hellström
parent ed31ba0aa7
commit ece45026b0

View File

@ -174,7 +174,7 @@ static const struct xe_graphics_desc graphics_xelpg = {
GENMASK(XE_HW_ENGINE_CCS3, XE_HW_ENGINE_CCS0)
static const struct xe_graphics_desc graphics_xe2 = {
.name = "Xe2_LPG / Xe2_HPG",
.name = "Xe2_LPG / Xe2_HPG / Xe3_LPG",
XE2_GFX_FEATURES,
};