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drm/xe: Update xe2_graphics name string
Since both Xe2 and Xe3 platforms currently use the same set of graphics IP feature flags, we associate the "graphics_xe2" structure with both IPs. Update the name string on that IP structure to clarify this and avoid confusion as Xe3 platforms start going into public CI. Fixes:800d75bf20("drm/xe/xe3: Define Xe3 feature flags") Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Vinay Belgaumkar <vinay.belgaumkar@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20241125194838.1190599-2-matthew.d.roper@intel.com (cherry picked from commit4fe70f664a) Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com>
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@ -174,7 +174,7 @@ static const struct xe_graphics_desc graphics_xelpg = {
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GENMASK(XE_HW_ENGINE_CCS3, XE_HW_ENGINE_CCS0)
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static const struct xe_graphics_desc graphics_xe2 = {
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.name = "Xe2_LPG / Xe2_HPG",
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.name = "Xe2_LPG / Xe2_HPG / Xe3_LPG",
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XE2_GFX_FEATURES,
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};
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