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HID: steam: Rearrange teardown sequence
This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open. Signed-off-by: Vicki Pfau <vi@endrift.com> Signed-off-by: Jiri Kosina <jkosina@suse.com>
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cd33a91d37
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@ -1156,6 +1156,9 @@ static void steam_unregister(struct steam_device *steam)
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steam_battery_unregister(steam);
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steam_sensors_unregister(steam);
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steam_input_unregister(steam);
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cancel_work_sync(&steam->rumble_work);
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cancel_delayed_work_sync(&steam->mode_switch);
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cancel_delayed_work_sync(&steam->coalesce_rumble_work);
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mutex_lock(&steam_devices_lock);
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list_del_init(&steam->list);
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mutex_unlock(&steam_devices_lock);
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@ -1441,25 +1444,24 @@ static int steam_probe(struct hid_device *hdev,
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static void steam_remove(struct hid_device *hdev)
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{
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struct steam_device *steam = hid_get_drvdata(hdev);
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unsigned long flags;
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if (!steam || hdev->group == HID_GROUP_STEAM) {
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hid_hw_stop(hdev);
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return;
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}
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hid_hw_close(hdev);
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hid_destroy_device(steam->client_hdev);
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cancel_delayed_work_sync(&steam->mode_switch);
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cancel_work_sync(&steam->work_connect);
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cancel_work_sync(&steam->rumble_work);
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cancel_delayed_work_sync(&steam->coalesce_rumble_work);
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steam->client_hdev = NULL;
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spin_lock_irqsave(&steam->lock, flags);
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steam->client_opened = 0;
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spin_unlock_irqrestore(&steam->lock, flags);
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cancel_work_sync(&steam->work_connect);
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if (steam->quirks & STEAM_QUIRK_WIRELESS) {
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hid_info(hdev, "Steam wireless receiver disconnected");
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}
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hid_hw_close(hdev);
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hid_hw_stop(hdev);
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steam_unregister(steam);
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hid_hw_stop(hdev);
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}
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static void steam_do_connect_event(struct steam_device *steam, bool connected)
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