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drm/amdgpu: add psp RAP L0 check support
add PSP RAP L0 check when RAP TA is loaded. Signed-off-by: Kevin Wang <kevin1.wang@amd.com> Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -2365,6 +2365,7 @@ static int psp_hw_init(void *handle)
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{
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int ret;
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struct amdgpu_device *adev = (struct amdgpu_device *)handle;
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enum ta_rap_status status = TA_RAP_STATUS__SUCCESS;
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mutex_lock(&adev->firmware.mutex);
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/*
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@ -2382,7 +2383,14 @@ static int psp_hw_init(void *handle)
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}
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mutex_unlock(&adev->firmware.mutex);
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return 0;
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ret = psp_rap_invoke(&adev->psp, TA_CMD_RAP__VALIDATE_L0, &status);
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if (ret || status != TA_RAP_STATUS__SUCCESS) {
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dev_err(adev->dev, "RAP: (%d) Failed to Invoke Validate L0, status %d\n",
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ret, status);
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}
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return ret;
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failed:
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adev->firmware.load_type = AMDGPU_FW_LOAD_DIRECT;
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