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drm/v3d: Flush the MMU before we supply more memory to the binner
We must ensure that the MMU is flushed before we supply more memory to
the binner, otherwise we might end up with invalid MMU accesses by the
GPU.
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-3-mcanal@igalia.com
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@ -553,6 +553,7 @@ void v3d_irq_disable(struct v3d_dev *v3d);
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void v3d_irq_reset(struct v3d_dev *v3d);
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/* v3d_mmu.c */
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int v3d_mmu_flush_all(struct v3d_dev *v3d);
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int v3d_mmu_set_page_table(struct v3d_dev *v3d);
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void v3d_mmu_insert_ptes(struct v3d_bo *bo);
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void v3d_mmu_remove_ptes(struct v3d_bo *bo);
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@ -70,6 +70,8 @@ v3d_overflow_mem_work(struct work_struct *work)
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list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
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spin_unlock_irqrestore(&v3d->job_lock, irqflags);
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v3d_mmu_flush_all(v3d);
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V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
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V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
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@ -28,7 +28,7 @@
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#define V3D_PTE_WRITEABLE BIT(29)
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#define V3D_PTE_VALID BIT(28)
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static int v3d_mmu_flush_all(struct v3d_dev *v3d)
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int v3d_mmu_flush_all(struct v3d_dev *v3d)
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{
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int ret;
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