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drm/amdgpu: Avoid accessing job->entity after the job is scheduled.
Bug: amdgpu_job_free_cb was accessing s_job->s_entity when the allocated amdgpu_ctx (and the entity inside it) were already deallocated from amdgpu_cs_parser_fini. Fix: Save job's priority on it's creation instead of accessing it from s_entity later on. Signed-off-by: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Reviewed-by: Andres Rodriguez <andresx7@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1194,8 +1194,7 @@ static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
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job->uf_sequence = seq;
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amdgpu_job_free_resources(job);
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amdgpu_ring_priority_get(job->ring,
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amd_sched_get_job_priority(&job->base));
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amdgpu_ring_priority_get(job->ring, job->base.s_priority);
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trace_amdgpu_cs_ioctl(job);
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amd_sched_entity_push_job(&job->base);
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@ -104,7 +104,7 @@ static void amdgpu_job_free_cb(struct amd_sched_job *s_job)
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{
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struct amdgpu_job *job = container_of(s_job, struct amdgpu_job, base);
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amdgpu_ring_priority_put(job->ring, amd_sched_get_job_priority(s_job));
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amdgpu_ring_priority_put(job->ring, s_job->s_priority);
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dma_fence_put(job->fence);
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amdgpu_sync_free(&job->sync);
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amdgpu_sync_free(&job->dep_sync);
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@ -141,8 +141,7 @@ int amdgpu_job_submit(struct amdgpu_job *job, struct amdgpu_ring *ring,
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job->fence_ctx = entity->fence_context;
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*f = dma_fence_get(&job->base.s_fence->finished);
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amdgpu_job_free_resources(job);
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amdgpu_ring_priority_get(job->ring,
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amd_sched_get_job_priority(&job->base));
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amdgpu_ring_priority_get(job->ring, job->base.s_priority);
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amd_sched_entity_push_job(&job->base);
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return 0;
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@ -529,6 +529,7 @@ int amd_sched_job_init(struct amd_sched_job *job,
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{
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job->sched = sched;
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job->s_entity = entity;
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job->s_priority = entity->rq - sched->sched_rq;
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job->s_fence = amd_sched_fence_create(entity, owner);
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if (!job->s_fence)
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return -ENOMEM;
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@ -30,6 +30,19 @@
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struct amd_gpu_scheduler;
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struct amd_sched_rq;
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enum amd_sched_priority {
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AMD_SCHED_PRIORITY_MIN,
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AMD_SCHED_PRIORITY_LOW = AMD_SCHED_PRIORITY_MIN,
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AMD_SCHED_PRIORITY_NORMAL,
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AMD_SCHED_PRIORITY_HIGH_SW,
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AMD_SCHED_PRIORITY_HIGH_HW,
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AMD_SCHED_PRIORITY_KERNEL,
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AMD_SCHED_PRIORITY_MAX,
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AMD_SCHED_PRIORITY_INVALID = -1,
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AMD_SCHED_PRIORITY_UNSET = -2
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};
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/**
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* A scheduler entity is a wrapper around a job queue or a group
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* of other entities. Entities take turns emitting jobs from their
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@ -83,6 +96,7 @@ struct amd_sched_job {
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struct delayed_work work_tdr;
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uint64_t id;
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atomic_t karma;
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enum amd_sched_priority s_priority;
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};
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extern const struct dma_fence_ops amd_sched_fence_ops_scheduled;
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@ -114,18 +128,6 @@ struct amd_sched_backend_ops {
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void (*free_job)(struct amd_sched_job *sched_job);
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};
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enum amd_sched_priority {
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AMD_SCHED_PRIORITY_MIN,
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AMD_SCHED_PRIORITY_LOW = AMD_SCHED_PRIORITY_MIN,
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AMD_SCHED_PRIORITY_NORMAL,
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AMD_SCHED_PRIORITY_HIGH_SW,
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AMD_SCHED_PRIORITY_HIGH_HW,
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AMD_SCHED_PRIORITY_KERNEL,
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AMD_SCHED_PRIORITY_MAX,
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AMD_SCHED_PRIORITY_INVALID = -1,
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AMD_SCHED_PRIORITY_UNSET = -2
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};
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/**
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* One scheduler is implemented for each hardware ring
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*/
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@ -176,10 +178,4 @@ bool amd_sched_dependency_optimized(struct dma_fence* fence,
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struct amd_sched_entity *entity);
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void amd_sched_job_kickout(struct amd_sched_job *s_job);
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static inline enum amd_sched_priority
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amd_sched_get_job_priority(struct amd_sched_job *job)
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{
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return (job->s_entity->rq - job->sched->sched_rq);
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}
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#endif
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